CALLERLAB CHALLENGE 3A DEFINITONS
Before you use these definitions, you should be familiar with CALLERLAB’s:
• Formations Charts
• Basic/Mainstream Definitions
• Plus Definitions
• Advanced Definitions
• C-1 Definitions
• C-2 Definitions
1. All of the general rules and modifying terms which apply to the Mainstream, Plus, Advanced, C-1, and C-2 definitions also apply atC-3A.
2. The Facing Couples Rule applies to the following calls at C-3A: Grand Swing and Mix, Peel Chain Thru (for the centers), Delight/Dilemma (for the centers), Spin Chain the Line, Spin the Pulley (for centers or those designated), Swing Chain Thru, Swing the Gamut.
3. The Ocean Wave Rule applies to the following calls at
C-3A: Catch
4. The following calls take the modifier “Reverse” rather than “Left” to indicate the lefthanded (mirror image) form: Polly Wally, Recoil, Single Polly Wally, Single Turn to a Line, SingleFile Recycle, Single File Recoil, Swap theTop.
A number of calls at C-3A involve combining a tagging action (in most cases
to the 1/2 Tag position) with another action, in the same way as Tag Back to a
Wave [C-1] and Tag Your Neighbor [C-2]. These calls are shown with
The tagging action is designated using a short form that consists of part of the name of the corresponding ordinary tagging call, as follows:
• Tag - for Tag the Line
• Vertical Tag - for Vertical Tag (the Line)
• Flip - for Flip the Line
• Double Pass - for Double PassThru
The names for actions which follow the tagging actions with which dancers should
be familiar at C-3A are:
• Back - for Scoot Back [Mainstream]
• Your Neighbor - for Follow Your Neighbor [Plus]
• Chain Thru - for Scoot Chain Thru [A-2]
• Your Cross Neighbor - for Cross Your Neighbor [C-1]
• Your Criss Cross Neighbor - for Criss Cross Your Neighbor [C-2]
• er’sDelight/Dilemma see Delight/Dilemma
• (Cross)Reactionsee
• Your Leader see FollowYourLeader
In general, the term “call” refers to a term which tells the dancers to perform a specific action. In contrast, the term “concept” refers to a term which does not itself denote an action. Instead, it denotes a way of modifying an action. A concept must be applied to a call to form a complete instruction to the dancers. The result of applying a concept to a call in effect creates a new call, one which incorporates features of the original call and the concept.
There are some simple terms which modify the action of a call but are not traditionally referred to as “concepts”. For example, terms like “Twice” or “1/2” can be used to say “how much” of a call to do, and the result of combining such a term with a call can also be thought of as creating a new call. (Such a combination may or may not have its own name. For example, 1/2 Scoot Back has the name “Follow Thru”. But while 1/2 Box Circulate has no name other than “1/2 Box Circulate”, it nevertheless acts as if it were a call, including having the ability to be further modified by another concept, e.g., Tandem 1/2 Box Circulate.) Designators like “Centers” can also be thought of as acting in this way.
There are also some terms which have some of the
properties of a “call” and some of the properties of a “concept”, in that they
do provide specific instructions for some of the dancers, but they must be
combined with another call in order to provide complete instructions for all of
the dancers. For example, the A-2 call “Transfer and
There are two concepts introduced in C-3A which, rather than being applied to an ordinary call, are instead applied to a concept. This modified concept is then applied to an ordinary call to provide the full set of instructions to the dancers.
This kind of “concept which modifies a concept” is traditionally referred to as a “meta-concept”, and the two such concepts in C-3A are listed in this document with the label META-CONCEPT. Other terms of the sort that are referred to as “concepts” at lower levels, which do not themselves specify a particular action for any of the dancers, are listed with the label CONCEPT. However, the application of meta-concepts is not limited to terms explicitly labeled CONCEPT. They can be applied to any term which modifies the action of a call in that way. In particular, meta-concepts are frequently applied to terms like “Twice” and “Centers”. For examples, see the entries for Initially and Finally.
1/4 (or 3/4) Mix Parts: 3
From a R-H Mini-Wave Box, a Diamond with the Centers in a R-H Mini-Wave, or
other applicable formations: Those who can, Right Arm Turn 1/4 (or 3/4); in the
resulting Line or Wave the centers Cross Run; then the new centers Trade. Ends
in a Line or Wave.
1/4 (or 3/4) the Deucey
From Parallel Ocean Waves:
1/4 the Deucey
Arm Turn 1/4; Centers Cast Off 1/4 as the Lead Ends Circulate and the Trailing
Ends 1/2 Circulate; Center Star turns 1/4; those who meet (Center Wave) Cast Off
1/4 as the other Centers move up (Phantom Hourglass Circulate) to become the
Ends of a Wave. Ends in Parallel Waves.
3/4 the Deucey
Same as 1/4 the Deucey except each of the four 1/4 turns is replaced with a 3/4
turn. Ends in Parallel Waves.
1/4 (or 3/4) Wheel the Ocean/Sea Parts: 2
1/4 Wheel the Ocean/Sea
From a L-H Two-Faced Line: Left Cast 1/4 (1/2 Wheel Around, ending in Facing
Couples); Finish Wheel the Ocean/Sea. (Ocean: Belles diagonally R-H Pull By;
Sea: Belles Walk as Beaus Dodge.) Ends in a Mini-Wave Box. (Ocean: R-H Box; Sea:
LH Box.)
3/4 Wheel the Ocean/Sea
From a R-H Two-Faced Line: Left Cast 3/4 (Wheel Around 1 1/2, ending in
Facing Couples); Finish Wheel the Ocean/Sea. Ends in a Mini-Wave Box.
Bias Circulate
From Parallel Waves or other applicable formations: Leaders Circulate, while the
Trailers, instead of doing a normal Circulate to the spot directly in front of
them, go to the spot Once Removed, to the right or left, from the spot directly
in front of them. Parallel Waves end in Parallel Waves. Traffic pattern: From
R-H Waves Trailers use a R-H Star; from L-H Waves Trailers use a L-H Star. This
call cannot be fractionalized.
Big Block
From Interlocked Blocks, Butterfly,“O”, or other applicable formations in a 4x4
matrix (e.g., Leaders Press Ahead from Two-Faced Lines): Execute the given call
working in distorted Parallel Lines, and ending with each dancer occupying one
of the footprints of the original formation.
Breaker
Breaker 1, 2, 3
From Columns, Magic Columns, or applicable T-Bone 2x4s: Ends Cast Off 3/4 as
Centers Box Counter Rotate 1/4 and 1/2 Box Circulate; Center Wave (or Line) Cast
Off the given number of quarters (e.g., for Breaker 3, Cast Off 3/4) as the
others move up (Phantom Hourglass Circulate). From Columns, Breaker 1 or 3 ends
in Ocean Waves; Breaker 2 ends in Facing Diamonds.
Breaker <anything>
Catch
From applicable formations: Square Thru the given number of hands to a Wave; do
the
Central Concept
Do the Centers’ part of the <anything> call. This concept applies
only to calls where original Centers remain in the center and do not interact
with the Outsides.
Typical examples include "Central Load the Boat", "Central Spin the Windmill", "Central Little More", "Central Stampede", "Central Team Up", and "Central Ease Off".
"Central Cast a Shadow" and "Central Criss Cross the Shadow" are considered proper because the original Centers remain Centers, and the Cloverleaf paths do not include interacting with Ends.
If the starting setup is a 2x4, then Central <anything> is done either in each Box or in each 1x4. In most cases, only one of these possibilities will work. For example, "Central Cross Ramble" starts with a Cross Fold action and thus requires working in each wave. If Central <anything> can be done in either a Box or a 1x4, then it should be done in each Box unless the caller specifies otherwise. For example, from Parallel Waves, "Central Detour" is the same as Split Counter Rotate, but "Each Wave Central Detour" is the same as Lockit.
In cases such as "Central Counter", where the Box default may be counterintuitive for the dancers, the caller should specify the desired 4-person setup explicitly, using words such as "Each Wave Central Counter" or "Each Box Central Counter".
The following section discusses technical details about appropriate <anything> calls. This is primarily intended to clarify the criteria that a caller should use in selecting the <anything> call.
It is not proper to apply the Central concept to such calls as Reverse Cut/Flip the Galaxy, Expand the Column, and Plan Ahead, because the original Centers do not remain in the center.
It is not proper to apply the Central concept to such calls as Scoot and Little, Relay the Top, and Transfer the Column; although the Centers of the result are the original Centers, they get there by interacting with the Outsides. (It is proper to apply Central to Little, but not to Scoot and Little.)
Most calls used with Central have explicitly defined Centers’ and Ends’ parts, and the Centers can do their part in the center without considering the location or facing direction of the Ends. There are a few calls, such as Percolate, which can be used from multiple starting setups, some of which have the Centers remaining in the center, while others do not. In this case, Central applies specifically to the version of the call in which Centers remain Centers.
Example: When Percolate is danced from Facing Lines, Lines Facing Out, or Inverted Lines, the original Centers remain Centers. Thus, Central Percolate is proper from Facing Couples or Back-to-back Couples, and starts with Split/Box Circulate. The fact that Percolate can also be called from Parallel Waves or from an Eight Chain Thru setup is not relevant because the original Centers do not remain Centers from those starting setups.
Example: When Sets in Motion is danced from Parallel Lines with Ends Facing Out, the original Centers remain in the center. Thus, Central Sets in Motion is proper and ends in Facing Couples. The fact that Sets in Motion can also be called from Waves or Lines with Ends Facing In or in Tandem is not relevant because the Centers do not remain Centers from those starting setups.
Starting formation is determined by the
Checker Board/Box
From a 2x4 (or other applicable formations) with precisely two dancers in each
1x4 oriented as Leaders in Lines. In the following diagrams, “L” designates the
Leaders in each Line as “O” designates the other dancers. The dancers designated
by “O” can be oriented in any direction other than the same direction as the
dancers designated “L” in their own 1x4.
Checker Board
The Leaders in each Line (“L” dancers) Trade with each other as the others (“O”
dancers) do the
Note that although the four dancers start in a distorted
1x4, the result of the <anything>
Checker Box
Note that although the four dancers start in a distorted
2x2, the result of the <anything>
Teaching Notes: For both Checker Board and Checker Box, the
dancers doing the trade typically move toward their new locations and point at
the other spots as a way of helping the other dancers keep track of the spots
where they should be ending up. While in principle the other dancers are doing
their call “working in” that set of four spots (which doesn’t change as a result
of the trade by the Leaders), and for simple calls it is best that they do it
that way, for many calls they will find it easier to first form a non-distorted
1x4 or box, do the call, and then slide back into the original spots. In these
cases, especially, such “pointing” can be very helpful. In these cases the
dancers doing the trade will also typically stand back slightly, to leave room
for the others to finish their call, before assuming their final positions.
Choice
Choice Parts: 2
From a Generalized Tidal Line or other applicable formations: Center Line Lockit
as Others Trade; Center Line Hinge as Others Step and Fold.
Locker’s Choice Parts: 3
From Parallel Waves or other applicable formations: Lockit; Center Line Lockit
as Others Trade; Center Line Hinge as Others Step and Fold. Parallel Waves end
in opposite-handed Parallel Waves.
<anything> Choice Parts: 3
From any applicable formation: Do the
Couple Up Parts: 2
From any applicable 2x2: Box Circulate; Leaders U-Turn Back (toward the Center
of the 2x2). Ends in a 2x2.
<anything>
From any applicable formation: Do the
Like a Couple Up
From any applicable formation: Do the last part of a Couple Up (i.e., Leaders
U-Turn Back). So the examples illustrated above under “<anything>
Cross Chain Reaction
From any applicable Generalized 1/4 Tag: Very Centers Jaywalk with the
outside dancers they are facing on the diagonal while the Ends of the Center
Line Counter Rotate 1/4 (around the outside); those who meetin the original
outside spots Hinge; Centers Star Circulate as Outsides Trade; those in the
center Wave/Line Cast Off 3/4 as the others move up (Phantom Hourglass Circulate).
Ends in Parallel Lines.
Note: This is the same as normal Chain Reaction except that the initial Pass Thru is on the diagonal rather than straight ahead.
Cross Counter Parts: 3
From a 3/4 Tag or other applicable formations: Centers Trade the Wave, Cast Off
3/4 and Counter Rotate 1/4 as the outsides Cross Cast Back, Touch 1/2, and Step
and Fold. A R-H 3/4 Tag ends in Parallel L-H Two-Faced Lines; a L-H 3/4 Tag ends
in Parallel L-H Waves.
Scoot and Cross Counter Parts: 4
From a 1/4 Tag: Scoot Back, then the three parts of Cross Counter. Ends in
Parallel Lines.
Left Scoot and Cross Counter Parts: 4
From a L-H 1/4 Tag only: as above, but the outsides Cross Cast Back, Left Touch
1/2, and Step and Fold.
Delight / Dilemma Parts for Centers: 4
From a 3/4 Tag or other applicable formations: Outsides 1/4 Right (if Delight)
or 1/4 Left (if Dilemma) and Circulate twice as the Centers (stepping to a wave
if necessary) Swing, Slip, Slip, and Cast Off 3/4. Usually ends in Parallel
Lines.
<tag> er’s Delight/Dilemma
Starting position depends on the
Note: Other calls in which all the dancers simply move forward to create a 3/4 Tag formation, even though they are not generally considered tagging calls, are sometimes combined with Delight/Dilemma in the same way, e.g. from a 1/4 Tag “Jay Walker’s Delight” or from Parallel Waves “Extender’s Dilemma”.
Drift Apart Parts: 2
From a 2x4 formation: Ends Split Circulate twice while out-facing Centers
Crossover Circulate and then Circulate, and in-facing Centers Circulate and then
Crossover Circulate. Ends in a 2x4. Everyone simply does their part of these
actions; they do not re-evaluate the setup as the call progresses.
From columns, the “out-facing Centers” and “in-facing Centers” are evaluated relative to their center box.
Teaching Notes: For dancers in general lines, this can also be thought of as Ends Split Circulate twice as Centers Once-Removed Circulate twice. For dancers in generalized columns, this can be thought of as Ends Split Circulate twice as Centers Magic Circulate twice. An even simpler formulation from lines, though it is not faithful to the Roll behavior, is all (do your part of) Tandem Cross Roll to a Wave/Line.
Ease Off
From Parallel Lines or other applicable formations: Ends Zing as
Centers Circulate in the center and Face In. Parallel Lines end in a Double Pass
Thru.
Eight By <anything>
From applicable formations: Outsides Grand Chain Eight and Roll as Centers do
the <anything> call (working in the Center).
Exchange the Boxes/Triangles
To perform an “Exchange”, dancers in two adjacent similar formations circulate,
first in their own formation, and then in the adjacent formation. The total
number of circulates for a full Exchange is equal to the number of positions in
a single formation of that type. Dancers circulate in their own formation until
they reach their “exchange point”, which is the point in their normal circulate
path when they are closest to, but not facing away from, the center of the
overall formation. Their next circulate is into the other formation, crossing
over to the spot in that formation which corresponds to the one where they would
have gone for a normal circulate. Once they have crossed over into the other
formation, they stay to the outside of any dancers who are still circulating in
their original formation, but finish at the end of the call on the footprints of
the original formation when possible.
Exchange the Boxes Parts: 4
From a 2x4 formation: Do a total of four Split Circulates except that when you
reach your exchange point (when you are an in-facing Center) do your next
Circulate to the diagonal opposite position (crossing over into the other Box).
In most cases there will be one Center from each Box who will lead the Exchange
and everyone else in their Box can follow them. A full exchange ends in a 2x4
formation; Mini-Wave Boxes end in opposite-handed Mini-Wave Boxes.
Exchange the Triangles Parts: 3
From Twin Triangles: Do a total of three Triangle Circulates except that when
you reach your exchange point do your next Circulate to the other Triangle. From
Apexto-Apex Triangles, the exchange point is the apex and this Circulate is an
Interlocked Triangle Circulate; from Base-to-Base Triangles, the exchange point
is when you are a base facing into the center of the set and this Circulate is
to the diagonal opposite position. RH or LH Triangles end in opposite-handed
Triangles.
Expand the Column
From Columns or from other applicable formations: Centers Phantom Run outward (Reverse
Flip, as in Reverse Flip the Diamond) as the Outsides Column Circulate twice.
Columns end in Parallel Lines.
Explode the Top
From Parallel Lines: Explode; End Beaus Circulate once and a half as End Belles
Circulate, Veer inward, and U-Turn Back as Centers Touch 1/2 and the Very
Centers Cast Off 3/4 while the other Centers Step Ahead, all joining to form a
R-H Star; turn the Star 1/4, the new Very Ends Unwrap the Star (those dancers
walk forward as everyone else follows), and all Face In to end in Facing Lines.
Note: The amount of the star turn is sometimes modified, typically using words
like “turn the star 1/4 more than usual”.
Teaching Notes: After the initial explode, the new
Ends can think of their part as Pass Thru, Ends Bend, and put your right hand in
to form a star (which will involve either stepping ahead a bit further or
turning a bit further). The new Centers effectively Spin the Top, except that
the person who would move around to the end of the wave instead walks straight
ahead, raising his or her hand to indicate that he or she will be leading the
Unwrap. After the other dancers have adjusted their positions to make Stars, the
Stars are turned one position, after which the leader unwraps the Star straight
ahead and all adjust to make Facing Lines.
Fancy
From Columns: Trailers (#2 and #4 dancers) Press Out; Trailing Couples
1/2 Press Ahead; Outsides work Phantom: all Turn and Deal or Left Turn and Deal,
depending on the handedness of the column. Ends in a Double Pass Thru.
Scoot and Fancy Parts: 2
From Columns: Triple Scoot; Fancy.
Finally <concept> <anything> META-CONCEPT
Do the <anything> call applying the given <concept> only to the last part of the
call.
Flare Out to a Line
From Parallel Two-Faced Lines, Promenade (with designated dancers as Leaders),
and other applicable formations: Leaders do a Turn to a Line or Reverse Turn to
a Line, working away from the Center of the set, as the Trailers 1/2 Circulate.
Parallel Two-Faced Lines end in an As Couples Wave.
Follow to a Diamond
From a Mini-Wave Box or applicable 2x2 T-Bone: Trailers Follow Your Neighbor and
Spread as Leaders Box Circulate once and a half. A Mini-Wave Box ends in a
Diamond, a 2x2 T-Bone usually ends in a Wave.
Follow Your Leader
Follow Your Leader
From Parallel Waves: Leaders 1/2 Split Circulate and Tandem Cross Fold
as Trailers Follow Your Neighbor (Extend and Arm Turn 3/4); all Tandem Extend.
Ends in Columns.
<tag> Your Leader Parts: 2
Starting position depends on the <tag> action. Do the <tag> action to the 1/2
Tag Position; Follow Your Leader.
Grand Mix / Grand Swing and Mix / Grand 1/4 (or 3/4)
Mix
Grand Mix Parts: 2
From a Generalized Tidal Line: Center pairs of dancers (3 pairs from an 8-dancer
Tidal Line, 2 pairs from a 6-dancer Tidal Line) “Grand Cross Run”; new Center
pairs of dancers Trade. “Grand Cross Run” means that the dancers in each pair do
a Run into a once-removed spot, on the far side of the other dancer in their own
pair, as if they were the center pair of their own 4-person Line. Ends in a
Tidal Line.
Teaching Notes: From an 8-dancer line, the second part is simply Triple Trade. Some dancers find it easier to think about the first part as Center pairs trade (typically Triple Trade), and all Spread. So, when getting the correct part division is not an issue, from an eight-dancer line the call can be thought of as Triple Trade, all Spread, and Triple Trade. Note, however, that this will not give the correct rolling direction for the very ends.
Grand Swing and Mix Parts: 3
From a Generalized Tidal Line: Swing, then do the parts of a Grand Mix. Ends in
a Tidal Line.
Grand 1/4 (or 3 /4) Mix Parts: 3
From a R-H Column, or other applicable formations: Those who can, Right Arm Turn
1/4 (or 3/4), then all do the parts of a Grand Mix. Ends in a Tidal Line.
<anyone> Hop Parts: 2
From any applicable non T-Bone 2x2 (usually Facing Couples): Designated dancers
Walk as others Dodge; all Hinge. Ends in a Wave or Inverted Line.
This call can also be applied to columns (3x2 or 4x2) as long as the dancers are oriented in such a way that they will all be able to Hinge after they do their first part.
Initially <concept> <anything> META-CONCEPT
Do the <anything> call applying the given <concept> only to the first part of
the call. (This is equivalent to doing the first part of <anything> using the
given <concept>, then doing Finish <anything>.)
Interlocked Extend
From a 1/4 Line only: In one smooth motion, As Couples Extend and each line Slither.
Ends in Parallel Waves.
Interlocked Little
Interlocked Little
From a Generalized 1/4 Line or other applicable formations: Outsides 1/4 Right
and Counter Rotate 1/4 (i.e., Little) as Centers Step And Cross Fold (Ends Cross
Fold as Centers 1/2 Press Ahead). A Generalized 1/4 Line ends in Parallel Lines.
Interlocked Scoot and Little
From a 1/4 Line: Interlocked Scoot Back, then Interlocked Little or Left
Interlocked Little, according to the hand with which the Interlocked Scoot Back
was done. Ends in Parallel Two-Faced Lines.
Interlocked Little More
Interlocked Little More
From a Generalized 1/4 Line or other applicable formations: Interlocked Little;
centers Box Circulate. A Generalized 1/4 Line ends in Parallel Lines.
Interlocked Scoot and Little More
From a 1/4 Line: Interlocked Scoot Back, then Interlocked Little More or Left
Interlocked Little More, according to the hand with which the Interlocked Scoot
Back was done. Ends in Parallel Two-Faced Lines.
Interlocked Plenty
Interlocked Plenty Parts:
3
From a Generalized 1/4 Line or other applicable formations: Interlocked Little;
do your part of two Split Circulates, passing right shoulders as necessary;
Outsides Counter Rotate 1/4 and Roll as the Centers 1/2 Zoom in the center.
Usually ends in a 1/4 Tag.
Interlocked Scoot and Plenty
From a 1/4 Line: Interlocked Scoot Back, then Interlocked Little or Left
Interlocked Little, according to the hand with which the Interlocked Scoot Back
was done, then the remaining parts of an Interlocked Plenty. Ends in 1/4 Tag.
Interlocked Scoot Back
From a 1/4 Line: Scoot Back with the dancers in your Interlocked Single 1/4 Tag (the dancers occupying the Interlocked Diamond footprints). Ends in a 3/4 Line.
Note: There are two traffic patterns commonly considered for this call:
Interlocked Extend, Swing, and in one smooth motion, Extend and Center Wave Slither,
Interlocked Extend, Swing & Slither, and As Couples Extend.
The first traffic pattern is more consistent with the definitions of Scoot Back and Interlocked Scoot Chain Thru. However, in practice, the second traffic pattern is widely used.
Regardless of the traffic pattern used for Interlocked Scoot Back, the call "Interlocked Scoot Back to a Wave" is Interlocked Extend and Swing, ending in Parallel Waves.
Interlocked Scoot Chain Thru
From a 1/4 Line only: Interlocked Extend; Swing; Slip; Swing; in one smooth motion, Extend and Center Wave Slither. Ends in a 3/4 Line.
Jay <anything> CONCEPT
From a Generalized 1/4 Tag or other applicable formations: Jay identifies
distorted boxes, each consisting of two dancers from a center 1x4 (e.g., line or
column) and two outside dancers. The outsides with whom each center dancer
should work is most commonly determined by the facing direction of the center
dancers; the facing direction of the outside dancers does not matter.
Front Jay means that the centers work in a box with the outsides toward whom they are facing, Back Jay means that they work with the outsides who are behind them, Left Jay means that they work with the outsides who are to their left; similarly for Right Jay. If no direction is specified, the default is Front.
Same Jay means to do the call in the same distorted box as for the previous call,
regardless of the current facing direction of the centers. Change Jays means
that the centers work with the outsides with whom they were not working for the
previous call.
The resulting formation for each box must be either a box, in which case they end on the same four spots, or a 1x4 perpendicular to the original center 1x4. In the latter case, the resulting 1x4s are also distorted, with the halves of each 1x4 that are closest to the center of the square offset in the same direction that the members of their group were offset in the original center 1x4, and forming a box with each other.
Keep Busy Parts for Trailers: 4
From Parallel Two-Faced Lines: Leaders Couples Circulate With the Flow as
Trailers 1/2 Circulate, Very Centers Hinge, Flip the Diamond, Step and Fold.
Ends in Parallel Waves.
Teaching Notes: Unlike Mini Busy, where the Leaders turn individually,
in Keep Busy they start moving together as a couple. But for the original
Trailers, this is just Mini Busy followed by Step and Fold.
Latch On (<fraction>) Parts: 2
From a General Tandem (Column of 2): Right Roll to a Wave; Arm Turn <fraction>
(default 1/4). Ends in a R-H Mini-Wave.
Link Up
From Parallel Two-Faced Lines or Promenade
(where those designated act as Leaders): Leaders Cast Off 1/4 using the Outside
dancer as the pivot point, Roll, and Press Ahead, as the Trailers 1/2 Circulate
and Crossfire. Ends in Parallel Waves.
Lock the Hinge / Hinge the Lock / Hinge The Top
Lock the Hinge Parts: 2
From a Wave or Two-Faced Line: Lockit; Hinge. Ends in a Mini-Wave Box.
Hinge the Lock Parts: 2
From any applicable non T-Bone 2x2: Hinge; Lockit. Ends in an Ocean Wave.
Hinge the Top Parts: 2
From any applicable non T-Bone 2x2: Hinge; Fan the Top. Ends in an Ocean Wave.
"Lock" as an abbreviation for Lockit is sometimes used in other situations as well, for example, "Beau Hop the Lock" or "Catch Lock 3". Longer combinations are possible; for example, "Lock the Hinge the Top" means "Lockit, Hinge, and Fan the Top", and "Hinge the Lock the Lock the Hinge" means "Hinge, Lockit, Lockit, and Hinge".
Mini-Chase
From Back-to-Back Couples or an applicable 2x2 T-Bone (all Leaders): Belles
Shakedown as Beaus Partner Tag. Back-to-Back Couples end in a R-H Mini-Wave Box.
Open Up the Column
From Columns: #1 dancers Trail Off and Roll as #2 dancers Circulate,
Peel Off and Roll as #3 and #4 dancers Circulate and Cast Off 3/4; all Extend.
Ends in Parallel Waves.
Open Up and <anything>
From Columns or other applicable formations: #1 dancers Trail Off and
Roll as #2 dancers Circulate, Peel Off and Roll as the other dancers walk
forward to form a box (or other compact formation) in the center and do the <anything>
call.
Own the <anyone> <anything> by <anything> CONCEPT
Designated dancers do their part of the first <anything> call as the
others do their part of the second <anything> call. Everyone uses their position
in the overall setup to determine their part of the call, even though other
dancers may be doing a different call. In particular, from a 2x4, for a
four-person call everybody works on their own side. The facing direction and
other characteristics of the dancers in one group do not have to be consistent
with the call that the other group is doing. Such information about members of
the other group may in certain situations need to be used to resolve cases where
there would otherwise not be enough information to do the call (e.g., where even
without applying any special “rule” a call could be done from more than one
formation), but is otherwise ignored.
Patch the <anyone> Parts: 2
From a Couple or Mini-Wave: Hinge; original designated dancers U-Turn Back in
flow direction (i.e., Roll twice). Ends in a Couple or Mini-Wave.
Note: Determine who are the designated dancers before doing the Hinge, not
after. For example, from a Couple: Patch the Beaus is a Partner Hinge (now both
dancers are Beaus) followed by original Beau U-Turn Back. Similarly, from
Parallel Lines: Patch the Ends refers to the original Ends, not those who become
Ends after the Hinge.
Peel Chain Thru
From Trade By or 3/4 Tag: centers Arm Turn 1/2 (stepping to a wave if necessary)
and Slip as outsides Cast Back and Touch 1/2; Centers of each side Cast Off 3/4
as others do their part of Fan the Top. A Trade By or R-H 3/4 Tag ends in
Parallel R-H Waves; a L-H 3/4 Tag ends in a Parallelogram.
Plan Ahead
From Facing Lines or other applicable formations: Centers Touch 1/4,
Cross Concentric Vertical Tag the Line, the Leaders Peel Left and the Trailers
Peel Right to end as couples facing in (as in Sets In Motion). Outsides move
forward around the outside, passing right shoulders with the first other Outside
dancer, and taking right hands with the second; they then Hinge and Cross
Concentric Vertical 1/2 Tag into the center, and Face In. Facing Lines ends in a
Double Pass Thru.
Polly Wally
From Generalized Columns: Ends turn 1/4 To Promenade, Step Ahead, turn another
1/4 toward their initial turning direction, and adjust to end in Parallel Lines.
Centers turn 1/4 To Promenade, Step Ahead, turn 1/4 To Promenade, and Step Ahead
(to become Leaders in Parallel Lines).
A Reverse Polly Wally is the mirror image of Polly Wally.
Everyone starts by turning 1/4 to Wrong Way Promenade.
Teaching Notes: For Polly Wally, the action for the
Ends is equivalent to Reverse Turn to a Line. For Reverse Polly Wally, the
action for the Ends is equivalent to Turn to a Line.
Quick
Quick Step
From a 1/4 Box or other applicable formations: #2 dancer Press Out and Phantom
Ah So with the adjacent dancer as the Others Circulate. A 1/4 Box ends in
Columns.
Quick <anything>
From a 1/4 Box or other applicable formations: #2 dancer Press Out and do the <anything>
call with the dancer they meet (working Phantom if necessary) as the Others
Circulate. Phantoms are removed at the end of the call to eliminate any empty
planes between the Outsides and the Centers.
Rally
Rally Parts for Centers: 2
From a 3/4 Tag, 1/4 Tag, or other applicable formations: Centers Step and Fold,
then Peel and Trail, as Outsides 1/4 Right, Counter Rotate 1/4, and inwardly
(Right or Left) Roll to a Wave. A Generalized 1/4 Tag ends in a Tidal Line.
Scoot and Rally
From a 1/4 Tag: Scoot Back, then Rally or Left Rally, according to the
hand with which the Scoot Back was done.
(Scoot and) Rally But (anything)
Reach Out
From a Mini-Wave Box, Tandem Couples, or applicable 2x2 T-Bones: Trailers 1/2
Box Circulate and Phantom Run outward (Reverse Flip) as Leaders Box Circulate
once and a half. A Mini-Wave Box ends in a Wave; a 2x2 T-Bone usually ends in a
Diamond; Tandem Couples ends in a One-Faced Line.
<anything> (Cross) Reaction
The <anything> call is one where the modifier “(Centers) to a Wave” would result
in a 1/4 Tag. The dancers do the <anything> call to that point, and then do a
full Chain Reaction (or Cross Chain Reaction). Conventions for how the <anything>
call is named in this context are explained in the subsections below.
Scoot (Chain Thru) (Cross) Reaction
From Parallel Ocean Waves: Scoot Back (or Scoot Chain Thru), Centers to
a Wave (i.e., leaving off the final Extend); then do a full Chain Reaction (or
Cross Chain Reaction). Note that for a Scoot Back, the word “Back” is not spoken.
<tag> (Cross) Reaction
The starting formation depends on the <tag> action. Do the Scoot Back
variation of that tagging action (i.e. get to the 1/2 Tag position and then
Scoot Back) leaving off the final Extend, then do a full Chain Reaction (or
Cross Chain Reaction).
Note that there is an unspoken “Back” (Scoot Back) in this case, e.g., Tag
Reaction means Tag Back Reaction. The center wave always does the trading action
of the Scoot Back before starting the Chain Reaction.
<anything> (Cross) Reaction
For any other applicable call, do that call (Centers) to a Wave, then do a full
Chain Reaction (or Cross Chain Reaction). This is most commonly used at C-3A
with calls in the Transfer the Column family, e.g., Triple Play Cross Reaction.
(Note: The specific case of Open Up the Column Reaction is typically abbreviated
as “Open Up Reaction”.)
Recoil Parts: 2
From an applicable non T-Bone 2x2: Box Recycle; Step and Fold. Ends in a
Mini-Wave Box
Release <anything> CONCEPT
From a Generalized 1/4 Tag or Generalized 1/4 Diamond: the Ends of the Center 4
Press Ahead as the unapproached Outside dancers Press Out; Outsides work with
Phantoms (if necessary) and all do the <anything> call.
Note: Phantoms are removed at the end of the call to eliminate empty planes
between the Outsides and the Centers, unless the <anything> call involves a
concept which specifically includes phantoms. For example, Release Triple Wave
Ah So retains the phantoms whereas Release Ah So doesn’t.
Scatter Circulate
From Parallel Two-Faced Lines and other applicable 2x4 formations (such as
Facing Lines, Back-to- Back Lines, and some T-Bones): Ends Split Circulate as
those facing out of the center box Crossover Circulate as those facing into the
center box do a Crossover Circulate within that box. Parallel Two- Faced Lines
end in Parallel Waves.
Scoot the Diamond Parts: 3
From a Single 1/4 Tag: Scoot Back; Outsides 1/4 to the handhold; all Diamond
Circulate. Ends in a Diamond.
Single Calls
The calls in this section are all variations on other calls with similar names.
In these calls, each dancer performs an action similar to what two dancers would
be doing in the original call. They are “half size” versions of the original
calls, involving half as many dancers (4 instead of 8, or 2 instead of 4). Note
that there are other calls that have a similar relationship (e.g., “Single
Wheel” is the 2-dancer version of Wheel and Deal), but there are also calls with
names beginning with the word “Single” that do not relate to another call in the
same way (e.g., “Single Circle to a Wave”). Refer to the definition of each
individual call to find out its meaning. Also note that the two-word combination
“Single File” has a different meaning.
Single Checkmate
From a 2x2 formation: Leaders Box Circulate twice and 1/4 In (as in Box
Transfer) as Trailers Box Circulate, 1/4 In, and Box Circulate. Ends in a 2x2.
This call cannot be fractionalized.
Single Ferris Wheel
From a Mini-Wave Box or applicable 2x2 T-Bone: Leaders Single Wheel; Trailers
Extend and Single Wheel. A Mini-Wave Box ends in Facing Tandems. This can be
thought of as a Follow Thru and Roll.
Single Polly Wally
From a General Column of 4: Ends turn 1/4 to put their left shoulder
toward the center of the column, Step Ahead, turn another 1/4 in their initial
turning direction, and adjust to end in a 2x2 formation. Centers turn 1/4 to put
their left shoulder toward the center of the column, Step Ahead, turn 1/4 to put
their left shoulder toward the center, and Step Ahead to become Lead Belles in a
2x2 formation.
A Reverse Single Polly Wally is the mirror image of Single
Polly Wally. Everyone starts by putting their right shoulder toward the center
of the column.
Teaching Notes: For Single Polly Wally, the action for the Ends is equivalent to Reverse Single Turn to a Line. For Reverse Single Polly Wally, the action for the Ends is equiva- lent to Single Turn to a Line.
Single Rotary Spin Parts: 2
From a Single Eight Chain Thru: Right Pull By; centers Left Touch 3/4 while the
ends 3/4 Left (turn in place to the left for 3/4 of a turn). Ends in a R-H Ocean
Wave.
Single Shakedown
From dancers back-to-back only: In one smooth motion, Quarter
Right, two-person Counter Rotate, and Roll. This call cannot be fractionalized.
Comment: "Two-person Counter Rotate" is equivalent to a Mini-Wave Hinge, but does not imply hand contact. This choice of wording emphasizes the relationship to Shakedown.
Single Turn and Deal
From a Couple or Mini-Wave: In one smooth motion, Partner Half
Tag, and turn another quarter in the same direction as when starting the Partner
Half Tag. This call cannot be fractionalized.
Comment: "Partner Half Tag" is equivalent to Quarter In and Touch. This choice of wording emphasizes the relationship to Turn and Deal.
Single Turn to a Line
From a General Tandem (Column of 2): Leaders face right, Trailers face left;
Step Thru; all face again in their initial turning direction (as in Turn and
Deal) to end facing opposite to their initial direction in a couple or mini-wave.
This call cannot be fractionalized.
A Reverse Single Turn to a Line is the mirror image of Single
Turn to a Line. The Leaders start by facing left, the Trailers start by facing
right.
Single File Calls
Single File Recycle
From a Single Double Pass Thru: Centers act as Beaus while Ends act as
Belles to do a facing Recycle (i.e., Centers Touch and Right-face U-Turn Back as
Ends Veer Left to become the Ends of a R-H Wave).
Single File Recoil Parts: 2
From a Single Double Pass Thru: Single File Recycle; Step and Fold. Ends in a
L-H MiniWave Box.
Slant
Slant Touch and Wheel
From Two-Faced Lines: Trailers Veer inward to form Facing Couples and
Touch, as Leaders do their part of a Wheel And Deal. Ends in a 1/4 Tag.
Slant <anything> By <anything>
From Two-Faced Lines and other applicable formations: Trailers Veer
inward to form Facing Couples and do the first <anything> call (working in the
center) as Leaders do their part of the second <anything> call.
Snap the Lock
From Parallel Lines: Partner Tag; Outsides Partner Tag as Centers
Touch, Lockit, Step Thru. Ends in Back-to-Back Lines.
Something New
From Columns: #1 and #2 dancers Couple Up as #3 dancers 1/2 Circulate and U-Turn
Back as #4 dancers Circulate and Veer Out. Ends in a 1/4 Tag.
Alternative definition: First Two Couple Up as the Last Two Circulate and the
Leader inwardly (Right or Left) Roll to a Wave.
Spin Chain the Line
From a Tidal Wave, Facing Lines, or other applicable formations: All
Arm Turn 1/2; Centers of each side Cast Off 3/4 and Spread as Very Centers
Trade; Very Ends and Very Centers slide together and Cast Off 3/4 to finish in
the center. Ends in Parallel Lines.
Split Phantom Columns/Lines/Waves <anything> CONCEPT
From a 4x4 Matrix, visualized as 4 adjacent Columns/Lines/Waves: Split the 4x4
Matrix into two pairs of adjacent Columns/Lines/Waves and work in the resulting
2x4 Matrix on each side.
Note that Split Phantom Lines only means that the dancers should consider
themselves to be in General Lines; it does not imply any particular type of
lines (e.g., two-faced, waves). Similarly, Split Phantom Columns only means that
the dancers should consider themselves to be in General Columns. Split Phantom
Waves indicates the same groups of eight spots as Split Phantom Lines, but with
the additional implication that the dancers in each line are facing in
alternating directions. In that case, the facing direction of every phantom can
be assumed from the facing direction of the real dancers.
Stable <anything> CONCEPT
Do the given call without changing your facing direction. Your ending position
will be the same as if you had executed the call normally, but your facing
direction will not change from your original facing direction.
Stampede Parts for Centers: 3; Parts for Ends: 2
From a 3/4 Tag or other applicable formations: Centers Trade the Wave, Hinge,
and Cross (Trailers diagonal Pull By using the outside hand) as the Ends Cross
Cast Back and Pass In. A 3/4 Tag ends in an Eight Chain Thru.
Strip the Diamond/Hourglass
From Twin Diamonds or an Hourglass: Outside four 1/2 Zoom and Trade as the Very
Centers Cast Off 3/4 as the Other Centers Counter Rotate 1/4 on the outside to
end as the Very Outside dancers. Strip the Diamond ends in a Tidal Line. Strip
the Hourglass ends in two Lines of 3 with a perpendicular Mini-Wave between them.
Swap the Top
From Facing Couples: Belles Extend (to left hands) and Cast Off 3/4 as Beaus Run
(to their right) once and a half. Ends in a R-H Wave.
A Reverse Swap the Top is the mirror image of this: Beaus
Extend (to right hands) and Cast Off 3/4 as Belles Run (to their left) once and
a half. Ends in a L-H Wave.
Swing Chain Thru Parts: 4
From Parallel Waves, Eight Chain Thru, or other applicable formations: All Arm
Turn 1/2; Centers Cast Off 1/4; Very Centers Trade; Centers Cast Off 1/4. Ends
in Parallel Waves.
Team Up
From any applicable formation (e.g., Lines Facing Out, Trade By,
Inverted Lines): Ends 1/2 Circulate and Hinge as Centers (working in the Center)
do a Beaus Run as Belles Dodge. If all the Centers are Beaus, they all Run (flip
over to their right); if all the Centers are Belles, they all Dodge (slide over
to their left). Lines Facing Out or Trade By ends in Columns.
The Gamut
The Gamut
From Parallel Lines with the centers in a Mini-Wave Box: Ends Circulate
twice as the Centers Any Hand 3/4 Thru and Trade the Wave; all Cut the Diamond.
Ends in Parallel Lines.
Swing the Gamut
From Ocean Waves: All Arm Turn 1/2; then The Gamut.
The Pulley
The Pulley Parts: 2
From a 1/4 Box: Triple Cross; Peel Off. Ends in Parallel Two-Faced Lines.
Spin the Pulley Parts: 3
From a Static Square (or from the formation obtained from a Static Square after
Heads Step into the Center) or from a Wave between and perpendicular to Facing
Couples: Centers or those designated Arm Turn 3/4 (stepping to a wave if
necessary); all Triple Cross; all Peel Off. Ends in Parallel Two-Faced Lines.
For either The Pulley or Spin the Pulley, the But <anything> modifier means to
replace the Peel Off with the <anything> call.
(Spin) The Pulley But (anything)
Touch By
From a Single Double Pass Thru, the formation obtained from a Diamond after
everyone 1/4 In, or other applicable formations:
Touch By <fraction> By <fraction> Parts: 2
Centers Touch the first fraction and Spread as Others step forward; new Centers
Touch the second fraction. Usually ends in a R-H Diamond or a R-H Two-Faced
Line. There are no default fractions for this call.
Touch By <fraction> By <anything> Parts: 2
Centers Touch the fraction and Spread as Others step forward; new Centers do the
<any- thing> call. There is no default fraction for this call.
Note: These calls can be extended to include more than two parts from
appropriate formations, e.g., from facing Tandems of 3, “Touch By 1/4 By 1/4 By
1/2”.
Trade the Deucey
From Parallel Lines, Twin Diamonds, a Generalized Thar, or other
applicable formations: Centers Trade and Spread as the Ends Crossover Circulate.
Parallel Lines end in Parallel Lines, Twin Diamonds end in Point-to-Point
Diamonds.
Travel Thru Parts: 2
From Facing Couples, a R-H Wave, or other applicable formations: Pass Thru; As
Couples 1/4 Right. Ends in a R-H Two-Faced Line.
Trip the Set Parts: 2
From Parallel Lines with the ends back-to-back, or other applicable formations:
Ends Cross Fold and Roll as Centers (Concentric) 1/4 Out and Trade. Parallel
Lines end in Facing Lines.
Triple Diamond <anything> CONCEPT
Triple Diamonds consist of three adjacent Diamond formations some of which have
positions occupied by phantoms. The two most common types of Triple Diamonds are
illustrated below.
Triple Diamonds are analogous to Triple Boxes/Columns/Lines/Waves [C-1]. The
named call is executed within each group of four.
Note: Triple Diamond calls are (4 or less)-dancer calls, requiring you to work
only with the dancers in your Diamond. The historical application of 8-dancer
calls such as Diamond Chain Thru is considered improper at C-3A.
Triple Play
From Columns: #1 dancers Transfer (Trail Off, Circulate, 1/4 In) as
others 1/2 Circulate and Trade; in the new Center Columns #1 dancers Transfer (Trail
Off and Roll) as the others 1/2 Circulate and Hinge; all Extend. Ends in
Parallel Waves.
(Couples/Tandem/Siamese) Twosome <anything> CONCEPT
From formations with pairs of adjacent dancers facing the same direction: Do the
given call with each pair of dancers acting as a unit, as in As Couples, Tandem,
or Siamese, but with the members of each pair moving individually and
maintaining a constant displacement from each other (staying the same distance
and the same direction from each other, e.g., if one is closer to the caller and
the other further from the caller, they remain so). The pairs may start as any
mix of couples and tandems. If the pairing is ambiguous, the concept must be
specified as “Couples Twosome”, “Tandem Twosome”, or “Siamese Twosome” as
appropriate. If the pairing is unambiguous, “Twosome” alone is sufficient. As in
As Couples, Tandem, and so on, the dancers in each pair remain adjacent
throughout the call and do not allow any other dancers to pass between them.
Note: If the call causes a pair to turn an odd number of quarters (e.g., 1/4,
3/4), a couple will become a tandem, and vice versa.
Teaching Notes: While this is not the definition, the basic action of
Twosome Hinge is just a Follow Thru (Tandem Twosome) or a right- or left-handed
1/2 Tag (Couples Twosome). Many calls can be danced as combinations of this
action.
Wind the Bobbin
From Columns: Leaders Peel Off (becoming ends of lines) as Trailers 1/2
Circulate; new Ends Circulate twice as new Centers Cast Off 3/4, Very Centers
Trade, and Cast Off 3/4. Ends in Parallel Waves.
Teaching Notes: The first part is like the first part of Peel the Top.
The remaining parts for the original Trailers are like the last three parts of
Spin Chain Thru.
Wrap to a <formation>
From Columns; <formation> will be some kind of Diamond, Galaxy, or
Hourglass:
#1 dancer: 1/2 Split Circulate and Phantom <formation> Circulate 2.
#2 dancer: Circulate, 1/2 Split Circulate, and Phantom <formation> Circulate.
#3 dancer: Circulate 2 & 1/2.
#4 dancer: Circulate 3.
All adjust as necessary to end in the given formation. That is, everyone does
Column Circulates until they reach the front of the column, and then they do
<formation> Circulates, for a total of 3 Circulates. When they reach the front
of the column, they are the lead points for Twin Diamonds or an Hourglass, or
the lead centers for a Galaxy or Point-to-Point Diamonds. This call cannot be
fractionalized.