1/4 Cross |
cast right 1/4, centers Cross Run |
1/4 Stable |
Do the call normally until you have turned 90
degrees; then do the remainder of the call working Stable |
1/4 The Alter |
alter the wave, but all casts and Counter Rotates are
1/4 |
1/4 Wheel To A Diamond |
1/4 wheel around and 1/4 more; centers Hinge |
1/4 Wheel To An Hourglass |
1/4 wheel around and 1/4 more; centers Box Circulate
1/2 |
1/4 Wheel To An Interlocked Diamond |
1/4 wheel around and 1/4 more; centers Follow Thru |
12 Matrix Concept |
12 Matrices come in two varieties: 3x4 and 2x6. 3x4
setups look like Triple Lines or Columns. 2x6 setups look
like Triple Boxes. Either may be configured as columns or
lines. |
16 Matrix Concept |
A 16 matrix can be configured as 4x4, 2x8, or 1x16.
The rules for 16 matrix are the same as those for 12
matrix. |
3 by 1 Diamond Concept |
A diamond where the ends or centers are 3 dancers
working together. The 3 dancers work concentrically with
each other to end in the same relative locations with
respect to the center of the setup. |
3/4 Cross |
cast right 3/4, centers Cross Run |
3/4 The Alter |
alter the wave, but all casts and Counter Rotates are
3/4 |
4 Phantom Interlocked Blocks |
In a 16 matrix, work in phantom block footprints
(there are 4 such possible blocks) |
6x2 [anything] (concentric version) |
2 very centers do the call with each other; others do
the call concentrically. |
6x2 Shazam |
Very centers shazam; 6 outsides counter rotate
(concentric hinge) and turn back. |
8 Roll Away With 1/2 Sashay |
Partner Trade and turn back |
[any tag] And Spin |
do anything to 3/4 tag; centers cast 3/4, outsides go
as directed |
[any tag] And Trade |
do anything to 3/4 tag; centers Trade The Wave,
outsides Trade |
[any tag] Back And Dodge |
do [any tag] to 1/2 tag; Scoot And Dodge |
[any tag] Back to a Wave |
do [any tag] to 1/2 tag; Scoot Back |
[any tag] Dream/Nightmare |
do anything to 3/4 tag; centers Swing Thru and Slide
Thru, ousides 1/4 right (left) and Circulate |
[any tag] Eroo |
do [any tag] to 3/4 tag; finish a Tageroo |
[any tag] Flow |
do anything to 3/4 tag; finish a Linear Flow |
[any tag] Flow But Criss Cross It |
[any tag] to 3/4 tag; finish a Cross Linear Flow. |
[any tag] Flow But Cross It |
[any tag] to 3/4 tag; finish a Criss Cross
Linear Flow. |
[any tag] The Yellow Brick Road |
Do [any tag] to 1/2 tag; then a full Follow The
Yellow Brick Road |
[any tag] The Yellow Bricking [anything] |
[any tag] to 1/2 tag; Follow The Yellow Bricking
[anything]. |
[any tag] To A Diamond |
do [any tag] to 1/2 tag; 1/2 Split Circulate |
[any tag] To A Z |
[anything] to 3/4 tag; points Extend slightly and 1/4
in to become trailers in the Z |
[anyone] Hop |
Designated dancers walk, others dodge; all Hinge. |
[any tag] To An Hourglass |
[any tag] to 1/2 tag; center trailers phantom Hinge
by the left, as others 1/2 Split Circulate |
[any tag] To An Interlocked Diamond |
[any tag] to 1/2 tag; center trailers cross Extend to
right hands with each other, as others 1/2 Split
Circulate |
[any tag] Your Criss Cross Neighbor |
[any tag] to 1/2 tag; criss cross your neighbor. |
[any tag] Your Cross Neighbor |
[any tag] to 1/2 tag; cross your neighbor. |
[any tag] Your Neighbor |
do [any tag] to 1/2 tag; Follow Your Neighbor |
[any tagging call] |
[any tag] can include: double Pass Thru; tag the
line; Flip The Line; vertical tag; linear tag;
invert the tag; Tag The Star; (cross) Loop And
Tag; track; Switch (sometimes); Snap The Tag. |
[anything] And 1/4 More |
usually means to Roll; sometimes means to Roll as a
couple |
[anything] And Anything |
Do the [anything] call, but the centers make the
final cast 1/4, and the ends u-turn back. |
[anything] 'Em Up |
[anything] the Hinge; centers Hinge The Lock, as
outsides Counter Rotate and Roll. |
[anything] An Anchor |
[anything]; very ends Counter Rotate as other 6 Triple
Trade; ends of wave of 6 Counter Rotate as very center
wave of 4 swing and Slip; outsides Pass In. |
[anything] An Anchor But [anything-2] |
[anything] an anchor, but those in the very center
wave replace the swing and Slip with [anything-2]. |
[anything] Clear Out |
[anything]; lead ends turn back; centers
Circulate Like A Couple Up. |
[anything] Cooperate |
[anything]; Circulate 1/2; columns of 3 2/3 invert;
center diamond Drop In. |
[anything] Cover Up |
[anything]; Circulate 1/2; outsides Pass In; centers
recycle. |
[anything] Cover Up But |
[anything] Cover Up; centers replace the recycle
with the [but] call. |
[anything] Like A Rigger |
do the [anything] call, which will end in an offset
or parallelogram setup; then those not in the center box
of 4, the center line of 4, or the center file of 4,
(depending on the ending formation) will adjust
vertically or laterally (but not both) toward the center
to produce a symmetrical setup. |
[anything] The Action |
centers form a right-hand star, turn it 1/4; outsides
Hinge, Trade; all finish a chain reaction |
[anything] The Boat |
Load The Boat but substitute [anything] for initial
Pass Thru |
[anything] the Difference |
all cast 3/4; centers cast 1/2; all cast 3/4 |
[anything] the Hinge |
[anything], then Hinge |
[anything] the Key |
[anything]; all 8 Counter Rotate; Hinge |
[anything] the Plank |
[anything]; then centers Walk And Dodge, lead end
Run. |
[anything] the Top |
Do the [anything] call, then fan the top. |
[anything] the Wave |
Extend to full tag, then do the [anything] call |
[fractional] 1/4 The Alter (IJK) |
All cast [i]; centers cast [j] as ends turn back; all
Counter Rotate the diamond [k]; flip the diamond. |
[fractional] 1/4 the Deucey (IJKL) |
All cast I/4; centers cast J/4 as the ends 1/2
Circulate; turn center star K/4; those who meet cast L/4
as the others move up to become ends of waves. |
[fractional] Alter And Circulate (IJK) |
Fractional 1/4 the alter, but Interrupt before
turning the stars with ends Circulate, very centers
Trade. |
[fractional] Chain And Circulate In |
centers cast given fraction; Chain Thru; points
Circulate 2; all spread |
[fractional] Change The Web (IJKL) |
centers cast I; very centers cast J; star K; very
centers cast L |
[fractional] Relay The Top (IJKL) |
All cast [i]; centers cast [j] as ends 1/2 Circulate;
centers turn the star [k], as the outsides Trade; those
who meet cast [l], as the others 1/2 Circulate. |
[fractional] Stable |
Do the call normally until you have turned the
designated fraction; then finish the call working Stable |
[fractional] Twosome |
Do the call in tandem or as couples until you have
turned the designated fraction. |
[M] by [N] Matrix Concept |
work in a matrix that is M positions wide by N
positions long (or M positions long by N positions wide). |
[n] Some Concept |
[n] dancers will do the part of one dancer, retaining
their positions with respect to the walls. |
About |
Explode |
Advance to a Column |
Designated dancers walk,others dodge; #1-2 Circulate
2; #3-4 Circulate, Trade, Circulate |
All 8 Cross Cycle |
center line Cross Cycle to end outside; outsides
facing Cross Cycle (Hammerlane) to end in the center
line |
All 8 Cycle And Wheel |
center line Wheel And Deal to end outside; outsides
do their part all-8 recycle |
Alter The Diamond |
Counter Rotate diamond 1/2, flip diamond, Fan
Back |
Alternating From [a] to [b] |
Do the call using concept [a], then using concept
[b], then using concept [a], then using concept [b], etc. |
Anchor [anyone] |
Designated dancers pivot the designated fraction,
staying on the same spot, taking the adjacent along with
them |
Anchor [anyone] [any call] |
All do [any call], but the [anyone] stay on the same
spot, as the others work around them. |
Anchor Right / Left [f] |
The non-designated dancer cast the required direction
and fraction around the designated dancer, who pivots
while continuing to occupy the same spot on the floor. |
Any Hand Concept |
[1] ignore the handedness of the call; |
Arced Line/Wave Formation |
Treat 1/2 an alamo ring as a wave. Treat both halves
of an alamo ring as parallel waves. |
Arky Concept |
If you are a belle, do the girl's part; if you are a
beau, do the boy's part. |
Back/Front/Left/Right Jay |
Centers work in a J box with the outsides who are the
designated [direction] with respect to them. |
Bail Out |
ends 1/2 Circulate and Hinge; centers Short And
Sweet and Counter Rotate |
Barge The Action |
Square Thru 2; the action |
Barge Thru |
Square Thru 2 and Trade By |
Barrel Of Fun |
centers face, ends bend; finish Peel Chain Thru |
Beep Beep |
Hinge; centers Hinge as ends turn back |
Belle / Beau Cross |
designated dancers cross on a diagonal |
Belle / Beau Tie |
designated dancers peel off, Circulate, and bend the
line; others peel off, bend the line, and Circulate |
Bent Line / Wave Concept |
Two mini waves at right angles, where two dancers,
one from each mini wave, are close together, and can be
considered centers; and two others are far apart, and can
be considered ends. |
Bias Trade Circulate |
Bias Circulate and spread |
Bits And Pieces |
ends o-Circulate 2 and Trade; centers Peel And Trail,
ah-so |
Boxsome Concept |
Work couples Twosome and tandem Twosome at
the same time. |
Brace Yourself |
If you are a normal couple: do a courtesy turn. |
Break The Alamo |
designated dancers Follow Thru and Extend; others
lead loop and Extend |
Bridge The Gap |
beaus Press Left; belles Press Ahead and Trade by the
left (with a phantom if necessary) |
Bring Us Together |
designated dancers circle 1/2 plus 2; others single
rotate 1/4, Curve in |
Buckle |
ends O-Circulate Like A Couple Up |
Buckle And [anything] |
ends Buckle; centers take the [anything] call |
Bypass |
[anyone] Bypass: Pass Thru, non-designated dancers
turn back |
Cast A Net |
1/2 Circulate; outsides Trade and spread; very
centers cast 3/4 and spread; others Counter Rotate to the
end of a tidal setup |
Cast An Anchor |
cast 3/4; Triple Trade, ends Counter Rotate;
center 4 swing and Slip, ends Counter Rotate and Explode |
Cast Away |
Prefer the (previously) active dancers for a cast off
the designated fraction. |
Centers Cut Out |
centers Crossover Circulate; ends flip in |
Centers Out/ Right / Left |
self-explanatory; these are generalizations of
Centers In |
Centers Thru And Close The Gate |
centers in; twist the line |
Chain Reaction But [anything] |
Chain reaction but replace the final centers cast 3/4
with centers do the [anything] call. |
Chain The Glade |
designated dancers Dixie Wheel, others left arm
turn; those who meet Turn Thru; all left arm turn |
Change Jays / Zs Concept |
Centers will work the the outsides they didn't work
with before. Outsides will work with the centers they
didn't work with before. |
Change Lanes |
same as 1/4 chain and Circulate in |
Change The Apex [f1] [f2] |
Designated dancers (defaults to those in the wave
base) Hinge for a total of[f1]; those who meet Hinge for
a total of [f2]. |
Change The Web |
Center wave swing, very centers cast 3/4 as the new
wave ends Extend; form 2 four-person stars, which turn
5/4; very centers cast 3/4 as one person Extends to
become the end of the center wave; two outsides form a
couple facing in. |
Change-O |
#1-2 Circulate, #3-4 Cross Circulate |
Chase (The Tag) To A Diamond |
Chase The 1/2 tag; 1/2 Split Circulate |
Chase Back |
Chase The Tag 1/2, then scoot back |
Checker [setup] [call] |
Leaders Trade; others work in distorted [setup],
working to footprints. |
Cheerio |
centers squeeze Like A Couple Up; end lead Run
and both Press Ahead |
Chip Off |
right-hand / leads Link Up; others center Shove
Off |
Circle [f] To A Two-faced Line |
As couples, single circle [f] to a wave. Default [f]
is 1/2. |
Circle The Tag |
Each box of 4 circle left 1/4; beaus extend to each
other to form 1/4 tag; all keep extending to the
designated fractional tag. |
Circle [f] To A Wave |
Each box of 4 circle left [f] with the flow. |
Circle To A Wave |
Each box of 4 circle left 1/4 with the flow. |
Clean Sweep [f] |
4 circle left [f], veer left, tag the line, Right
Roll To A Wave |
Clear Out |
all 8 Circulate ends Like A Couple Up; centers
Circulate like a (concentric) couple up |
Clear The Centers |
centers 2/3 linear cycle and invert 1/2; outsides
move into the center. |
Clear The Way |
centers 2/3 linear cycle and invert 1/2; ends Hinge
twice, vertical 1/2 tag, Counter Rotate |
Clover The Horn |
Round The Horn but substitute cloverleaf for Round
Off |
Clover The Wave (Cross) |
Extend to full tag; (cross) cloverleaf |
Cloverflow |
leads cloverleaf then Pass Thru; trailers Pass Thru
then cloverleaf |
Cloverleaf Turn |
Those facing out cloverleaf then Turn Thru. Those
facing in Turn Thru then cloverleaf. |
Collapse The Diamond |
points detour; centers Step And Fold |
Collapse The Setup |
centers Step And Fold; outsides detour |
Common Spot Concept |
Dancers in a mini-wave will pretend to occupy the
same spot, but traveling different directions. |
Complete The Tag |
From wherever you are, Extend to a completed double
Pass Thru position. |
Concentric Triple Boxes |
In a 2x6 setup, work in one of these three boxes of
4: [1] the very center box; [2] the middle box, which is
twice-removed; [3] the outside box, which is four-times
removed. Work to these footprints. |
Connect The Diamond |
centers Hinge and Extend; points Diamond Circulate
and Roll |
Continue To Cross Invert |
work as if resuming a Cross Invert The Column after
having Interrupted it. Those in the center phantom
column will have the active part of cross folding as
those in the outside phantom column will simply step
ahead as necessary. |
Continue To Invert |
work as if resuming an Invert The Column after
having Interrupted it. Those in the center phantom
column will have the active part of folding as those in
the outside phantom column will simply step ahead as
necessary. |
Contour The Line |
Hinge, Split Circulate 2, Hinge |
Convert The Triangle (from tandem base) |
Base lead phantom Hinge; apex and base trailer Extend
to each other. |
Convert The Triangle (from wave base) |
Apex Extend; base trailer fold behind apex to be in
tandem; base lead phantom Hinge. |
Cooperate |
all 8-Circulate 1-1/2; center 6 2/3 invert; center
4 Drop In |
Coordinate to a Diamond |
coordinate; centers Hinge |
Counteract |
centers Counter Rotate, lead Anchor 1/2; ends
Trade, split Counter Rotate |
Counterpoint |
centers recycle; others Counter Rotate |
Countershake |
centers shakedown, veer left, Extend; ends 1/4 right,
Counter Rotate, Extend and 1/4 in |
Cover Up |
all Circulate 1-1/2; ends Pass In, centers recycle |
Crackle |
centers (Touch and) lockit; ends Hinge |
Crazy Phantom C/L/W |
all do the call in split phantom setup; then only in
the center phantom setup; then all do the call in split
phantom setup; then only in the center phantom setup. |
Create A Column |
those in the center phantom column do 2 phantom
column Circulates; those in the outside phantom columns
do 2 O- or butterfly-Circulates |
Create A Diamond |
(Any Hand) Slant Touch and 1/2 tag |
Criss Cross Double Your Pleasure |
Cross Double Your Pleasure, but all Extends become
cross Extends |
Criss Cross Follow To A Diamond |
Trailers criss cross your neighbor; leads split/box
Circulate, then cross Extend. |
Criss Cross Linear Flow |
Linear Flow but centers cross invert 1/2 and outsides
work stretch then with the flow |
Criss Cross Scoot Apart |
trailers cross Extend, Trade and spread; leads Split
Circulate and cross Extend. |
Criss Cross Shadow The Column |
#1&3 do the ends part of criss cross the shadow
(1/2 Zoom to wrong hands, cast 3/4 and spread). |
Criss Cross Shadow To A Diamond |
Center trailers cross Extend to each other and Trade;
center leads Split Circulate 1-1/2; ends do your part of
criss cross the shadow. |
Criss Cross Steps At A Time |
those who would peel will trail; others will cross
Extend, Trade and Roll. |
Criss Cross The Diamond |
Criss Cross The Deucey; centers Hinge; Diamond
Circulate; centers Hinge |
Criss Cross Wind The Bobbin |
Wind the bobbin, but #1 and #3 will start will
replace the peel off with a trail off, and the others
will start with a cross Extend. |
Cross And Divide |
ends 1/4 out, centers 1/2 Cross Run; adjust to
couples back to back |
Cross [anyone] Hop |
Designated dancers cross walk (Crossover Circulate),
others dodge; all Hinge |
Cross Belle/Beau Tie |
Designated dancers trail off, Circulate, and bend the
line; others trail off, bend the line, and Circulate. |
Cross Breed Thru |
normal couple Cross Trail Thru and 1/4 out; sashayed
couple Pass Thru and 1/4 out |
Cross Chain Reaction But |
Cross Chain Reaction but replace the final centers
cast 3/4 with centers do the [anything] call. |
Cross Clover The Horn |
Round The Horn, but substitute cross cloverleaf
for Round Off |
Cross Cloverleaf |
Cross trail (half sashay), then cloverleaf |
Cross Counterpoint |
Outsides Counter Rotate; centers Cross Cycle
(either line-type or facing-couples type) |
Cross Cy-kick |
Outside beau kick off; centers 2/3 Cross Cycle |
Cross Cycle (facing couples) |
Beaus Extend and Trade; belles veer left to become
ends of lines as in facing couple recycle. |
Cross Double Down |
Inneractives Split Circulate 2; others Crossover
Circulate |
Cross Double Your Pleasure |
Double Your Pleasure, but make replace all instances
of peel off with trail off. |
Cross Drop [dir] |
Centers Cross Extend; outsides drop [dir] |
Cross Extend |
Extend to the wrong hand |
Cross Follow Thru |
weave |
Cross Follow To A Diamond |
Trailers cross your neighbor and spread; leads Split
Circulate 1-1/2 |
Cross Follow To An Hourglass |
Trailers cross your neighbor and spread; leads Split
Circulate 1/2, then Hourglass Circulate. |
Cross Follow To An Interlocked Diamond |
Trailers cross your neighbor and spread; leads Split
Circulate 1/2, then interlocked Diamond Circulate. |
Cross Horseshoe Turn |
Ends cross clover as the centers 1/4 in and Cross
Trail Thru. |
Cross Invert [any tag] |
cross invert the column 3/4, then finish the tagging
call |
Cross Linear Action |
linear action but very centers slither before final
cast 3/4 |
Cross Linear Cycle |
once-removed Hinge, finish linear cycle |
Cross Linear Flow |
Linear Flow but centers cross invert 1/2 |
Cross Lock The Hinge |
Cross lockit, then Hinge |
Cross Make A Pass |
Those facing on a diagonal Pass Thru; then centers
cast 3/4 as outsides Trade and Roll |
Cross Mini Pleasure |
Mini Pleasure but #1 does a trail off instead of a
peel off |
Cross Pair The Line |
centers Trade, ends cross fold |
Cross Replace The Column |
Replace The Column but replace the initial invert 3/4
with cross invert 3/4, and replace the final centers 2/3
recycle with 2/3 Cross Cycle |
Cross Replace The Column But |
Cross replace the column but replace the final
centers 2/3 Cross Cycle with [anything] |
Cross Run Away |
Centers Cross Run; new centers face and (right) Touch
1/2 |
Cross Run The Top |
designated dancers Cross Run; all fan the top |
Cross Sashay |
ends cross fold, centers slither and Extend |
Cross Scoot And Weave |
Cross Scoot Back, then weave. |
Cross Scoot Apart |
Trailers cross Extend, Trade, and spread; leads Split
Circulate 1-1/2. |
Cross Shadow Setup Anything |
Ends criss cross the shadow but do not spread;
centers shadow setup anything |
Cross Shadow To A Diamond |
Center trailers cross Extend to each other and Trade;
others do your part of Shadow To A Diamond. |
Cross Straight Away |
Straight Away but outsides cross Press Ahead |
Cross Straight Away But |
Cross Straight Away, but replace the recycle with
[anything] |
Cross Swap The Windmill |
Beaus 1/4 right, as belles cross Extend; spin the
windmill, outsides going as you are. |
Cross Swivel |
designated dancers cross fold; all single circle to a
wave (in flow direction) |
Cross The Ocean |
vertical 1/2 tag and weave |
Cross The Top |
spin the top and spread |
Cross To A Diamond |
centers Crossover Circulate, ends slide together and
Hinge |
Cross To A Wave/Line |
ends Crossover Circulate, centers Hinge and spread |
Cross To An Hourglass / Interlocked Diamond |
Centers Crossover Circulate; ends Hourglass /
Interlocked Diamond Circulate |
Cross Town Roll |
wrong shoulder Partner Trade and Extend |
Cross Trade Your Neighbor |
Leads Trade Your Neighbor; trailers cross your
neighbor. |
Cross Walk And Dodge |
Trailers Crossover Circulate as the leaders dodge. |
Cross Wind The Bobbin |
Wind The Bobbin, but #1 and #3 will start will
replace the peel off with a trail off. |
Curl Apart |
centers Trade and flip away from each other; ends
cross fold and Extend |
Curli Cross |
Curlique, then trailers cross. |
Curli Cross The Top |
Curlique; Hinge; fan the top |
Curli Pass |
Designated dancers Curlique; then those facing
directly Pass Thru. |
Curli Wheel |
There are several ways of thinking of this call: |
Curlique |
Join right hands and form an arch. Woman turns left
3/4 under the arch as man moves forward turning right 1/4
around her. |
Curve In / Out / Right / Left |
in one motion, Press one matrix position in the given
direction and turn 1/4 to the given direction |
Cut / Flip The O / X / [any setup] |
those far apart flip in / squeeze; others Circulate
in the given formation |
Cut Across |
leads in each box tag and Trade in concentric dual
boxes; trailers in each box Trade and tag in concentric
dual boxes |
Cut The [setup] |
Those far apart slide together and Trade; the others
Circulate in your setup |
Cy-Kick |
centers recycle 2/3; outside beau kick off |
Cycle And [anything] |
those who can recycle; others [anything] |
Derby |
[anything] And Derby: [any] then ends cross fold and
Extend as centers Trade and spread |
Deuces Wild |
centers Trade, ends Zoom |
Diagonal 1/4 Tag |
Those on the diagonal are the center wave of the 1/4
tag. Those off the diagonal are the outsides. Work in a
distorted setup, to footprints. |
Diamond 1/4 Thru |
Diamond Circulate, very centers Trade (assuming right
hand diamonds). |
Diamond Concept |
Do the call replacing Hinges with Diamond Circulates
of the same handedness, and replacing centers Trade with
very centers Trade by the same hand. |
Diamond Inlet |
Inlet but Outeractives 2/3 recycle |
Diamond Outlet |
Center wave do your part of Outlet; points do
your part of split Circulate, then Hinge. |
Diamond Recycle |
centers 1/2 fold behind points; box Counter Rotate
and Roll |
Diamond Remake |
Diamond Circulate, very centers Trade, 3 Diamond
Circulates (assuming right hand diamonds). |
Diamond Single Rotate |
All put left hands into the center of your diamond,
and Diamond Circulate. |
Diamond Single Turn And Deal |
Points single Turn And Deal with each other Like
A Squeeze, ending on the footprints previously occupied
by the centers. |
Diamond Single Wheel |
Points single wheel with each other Like A
Squeeze, ending on the footprints previously occupied by
the centers. |
Diamond Swing The Fractions |
Diamond Circulate, very centers Trade, 3 Diamond
Circulates, very centers Trade, Diamond Circulate
(assuming right hand diamonds). |
Diamond Swing Thru |
2 Diamond Circulates, very centers Trade (if right
hand diamonds) OR Very centers Trade, 2 Diamond
Circulates (if left hand diamonds). |
Diamondsome Concept |
Similar to Boxsome, but retain your relative
relationships within your diamond. |
Distorted Setup Concept |
a term used to designate a distorted formation where
one person on each side is out of place |
Divi Up |
ends Divide, centers Hinge and Roll |
Divide |
turn your back on your partner and walk about 1/4 way
around the set, usually until you meet someone coming the
other way |
Divide And Pair |
centers 1/4 out (pair off); ends Divide and Pass In |
Dixie Chain |
centers right-hand pull by, all left-hand pull by,
centers right-hand pull by |
Dixie Daisy |
centers right-hand pull by, all left Turn Thru,
centers right-hand pull by |
Dixie Derby |
dixie style to a wave; ends fold and Extend as
centers Trade and spread |
Dixie Hourglass |
dixie style to a wave; centers 1/2 box Circulate,
outsides turn back |
Dixie Interlocked Diamond |
Dixie style to a wave; new centers Follow Thru, as
the ends turn back |
Dixie Spin |
dixie style to a wave, fan the top |
Double Down |
Inneractives split Circulate 2; others all-8
Circulate 1 |
Double Offset 1/4 Tag |
a 1/4 tag distorted to become a 2x4 matrix. Those in
one diagonal wave are the centers, those in the other
diagonal wave are the outsides. Do the call in a
distorted setup to footprints. |
Double The Wave |
fan the top, very centers Trade |
Double Your Pleasure |
#1 peel off and Circulate, other 6 Extend and Trade;
#1 in each column of 3 peel off, other 4 Extend and Trade |
E.R.A. |
women Press Ahead; men Press Back |
Easy Does It |
concentric Zing |
Emulate [any call] |
without moving from the spot you are occupying, take
the facing direction you would have had you actually done
the call |
Ends Cut In |
ends Crossover Circulate; centers flip out |
Erase |
On each side, centers u-turn back as ends Isolate. |
Exchange The Stars |
same as exchange the distorted diamonds |
Explode The Clover |
outsides clover; centers Trade and Roll |
Explosion |
#2-4 Press Out; very centers Trade; offset couples
Circulate to a line |
Fall Into A Column |
wave centers fold, all centers Press Ahead; outsides
beau walk, belle dodge |
Fan And Cross Thru |
Fan Thru and 1/2 sashay |
Fan Back |
Centers cast 3/4; ends turn back. |
Fan Chain And Circulate In |
Fan Chain Thru and new ends Circulate 2; all spread |
Fan Relay The Diamond |
Relay The Diamond, but omit the initial swing. |
Fan The Gate |
centers cast 3/4; very centers cast 3/4; ends
Circulate 1-1/2; couples bend |
Fan The Gating [anything] |
Fan The Gate, but replace bend the line with the
[anything] call. |
Fan Thru |
Touch; centers left Turn Thru, ends Step Thru |
Far Concept |
Refers to the dancers farthest from the caller. |
Ferris [anything] |
couples Extend and triple line [anything], then
eliminate all the phantoms created |
Ferris Trade And Wheel |
ferris wheel but Interrupt with very centers
Trade |
Fiddle Around |
Straight FireLike A Couple Up |
Finally [concept] [call] |
Do most of the call normally, but apply [concept] to
the very last part of the call. |
Finish A [any call] |
This usually means to do all except the first part of
the call. Occasionally, this means to do as much of the
end of the call as possible, but in no case doing the
first part of the call. |
Finish Advance to a Column |
#1-2 Circulate 2; #3-4 Circulate,Trade,Circulate |
Finish The Stack |
designated dancers cross over to right-hand waves,
the others sliding over as necessary to accomodate them |
First [anything] |
leads switch with the flow, trailers Extend and [any] |
First Choice |
leads switch with the flow, trailers Extend and Lock
The Hinge |
Flare The Star |
star 1/4; original belles cast another 3/4; original
beaus flip away and courtesy turn approaching belles |
Flip The [setup] |
Those far apart flip in; the others Circulate in your
setup. |
Flip To A Diamond |
Flip The Line 1/2; split Circulate 1/2 |
Fliperoo |
Flip To A Diamond; centers cast 3/4, points Circulate |
Fly Away |
centers right loop 2, triple box Circulate, cross
fold; ends squeeze |
Follow And Criss Cross |
Scoot Back; trailers cross your neighbor, leads 1/2
split Circulate then all-8 Circulate |
Follow And Cross |
Scoot Back; trailers Follow Your Neighbor, leads 1/2
split Circulate then all-8 Circulate |
Follow The Yellow Brick Road |
Follow Your Neighbor and spread and slither; centers
Follow Your Neighbor and spread; ends Circulate 1-1/2;
finish fascinate (some Wheel And Deal while others move
up) |
Follow The Yellow Bricking [anything] |
Follow The Yellow Brick Road, but replace the couples
Wheel And Deal with [anything] |
Follow To An Hourglass |
trailers Follow Your Neighbor and spread; leads 1/2
split Circulate then Hourglass Circulate |
Follow To An Interlocked Diamond |
trailers Follow Your Neighbor and spread; leads 1/2
split Circulate, then interlocked Diamond Circulate |
Go First Class |
leads switch, trailers Scatter Circulate |
Grand (Cross) Concentric |
Work (cross) concentrically with your diagonal
opposite in doing a 2-person call. |
Grand Concept |
In general, either 6 people will dance as centers
while 2 dance as ends, or 6 people will dance as trailers
while 2 dance as leads. |
Grand Cross And Turn |
6 beaus cross, right-hand end of line u-turn back |
Grand Cross Back |
All those who can, pull by on a diagonal; others turn
back. |
Grand Pass And Roll |
Touch to a wave; Triple Scoot; all Circulate. |
Grand Run Wild |
Grand Cross Roll To A Wave or line, twice. |
Grand Single Concentric |
Dancers work in four concentric tracks. The call must
be a 2-person call, such as Single Wheel, Shazam, Single
Turn And Deal, Snake, Single Shake And Rattle. |
Grand Single Cross Concentric |
Same as Grand Single Concentric, but those in the
very center track finish on the very ends, those in the
outside track finish in the very center, those in the
other tracks change tracks as they go. |
Grand Switch The Wave |
Cheats: 8 Trade; 6 slither; or switch the
wave, very centers slither. |
Grand Working As Ends / Centers |
All those who possibly can, work as ends / centers in
some setup. If you can't, then do your normal part in
whatever setup is closest to you. |
Grand Working Concept |
A generalization of the Grand Concept. In general,
each dancer will work in the setup indicated by the
direction given, e.g. Grand Working Right, except the
very end dancer, who will work in the end setup. |
Gravitate |
centers 2/3 linear cycle; outsides reverse single
rotate 0/4 and tandem cross fold |
Gruesome Twosome Concept |
work phantom couples Twosome in waves or lines |
H Formation |
The formation obtained by doing an invert the column
3/4. So named because it looks like an "H". |
Hammerlane |
beaus Extend and Trade, picking up facing belle |
Hang A Right / Left |
leads wheel right and Circulate; trailers wheel right |
Hang Loose |
Extend; wave swing;original lead end peel, Trade with
wave end; original lead center cross fold; center 6 Step
Thru; those facing Pass In, others bend |
Head Liners |
Head liners = those facing the head walls; |
Here Comes To A Wave |
Ends do your part here comes the judge; centers do
your part Out Roll To A wave. |
Hinge And Trade |
as couples: Hinge, centers Trade, all Roll |
Hinge By [x] [y] [z] |
Hinge [x] number of times, then those who meet Hinge
[y] times, then those who meet Hinge [z] times, etc. |
Hinge The Cross Lock |
Hinge and cross lockit |
Hinge The Top |
Hinge and fan the top |
Hit The Wall |
ends tag; centers Pass Out |
Hop The Top |
designated dancers walk, others dodge; all Hinge and
fan the top |
Hot Foot Spin |
fan the top, very centers Trade, spin the top |
Hourglass Inlet |
Cheat: Diamond Inlet, very centers Snake |
Hourglass Outlet |
points Diamond Inlet (split Circulate and
Hinge); centers drop in, Hinge, and slide out to form
parallel waves |
Ignore Concept |
the designated dancer and his or her spot will not be
involved in the call; work in a mini-setup consisting of
the remaining spots |
In Reverse Order |
do the parts of the call in reverse order from last
to first |
In Roll To A Wave |
ends/points phantom In Roll Circulate; centers tiptoe
toward the vacated spot and Hinge |
Inneractives |
The trailing ends and those adjacent to them are
called the "inneractive" dancers. |
Interlace |
do the 1st part of [call 1], the 1st part of [call
2], the 2nd part of [call 1], the 2nd part of [call 2],
etc. |
Interlocked Boxes |
in a z-wave type setup, these are once-removed boxes. |
Interlocked Parallelogram |
a box consisting of an end and non-adjacent center in
one line or file, and their opposites in the other line
or file. |
Interlocked Phantom Columns |
In a 4x4 matrix, work in once-removed 2x4 columns. |
Interlocked Phantom Lines / Waves |
In a 4x4 matrix, work in once-removed 2x4 lines or
waves. |
Interlocked Scoot Chain Thru |
Extend to waves; Any Hand Swing Thru; Extend to
two-faced lines. |
Interlocked Scoot The Diamond |
Interlocked Scoot Back; outsides "Roll"
(toward the hand they Turned Thru with;) all Interlocked
Diamond Circulate. |
Interlocked Trace |
Work trace, but the very centers will work with the
far end of the wave. Those coming into the very center
will work to the far center. |
Interlocked Z |
From z-waves or z-columns with a real center box, and
the outsides offset by one: interlocked Zs are
once-removed boxes. |
Interrupt Concept |
Interrupt [call-1] before/after [call-2] with
[call-3]: Stop doing call-1 at the designated point; do
call-3; then do the remainder of call-1. If no particular
point is designated as call-2, do half of call-1, then
call-3, then the remainder of call-1. |
Invert [any tag] |
invert the column 3/4, then finish the tagging call |
Invert Concept |
ends do centers' part; centers do ends' part |
Jam Thru |
Pass Thru; ends cross clover as centers Pass Thru and
Partner Tag |
Kick The Habit |
ends Counter Rotate; center lead kickoff |
L Concept |
distorted 3&1 tandem based triangles |
Lead The Class |
leads Follow Your Leader; trailers Touch Of
Class and Roll (face in) |
Lead The Way |
centers peel off and bend the line; ends Trade and
Roll |
Left And Right Thru |
Mirror Right And Left Thru |
Left Orbit Circulate |
Leaders in the left-hand half of the wave do a Trapezoid
Zoom; all others Trade Circulate. |
Lift Off But |
Lift off, but replace the final couples Circulate
with the [anything] call. |
Like A [anything] |
In general, do the last part of the [anything] call. |
Like A Couple Up |
[anything] Like A Couple Up: Do the [anything]
call, then the new leaders u-turn back. |
Like A Patch |
[anything] Like A Patch [anyone]: [anything], then
the designated dancers u-turn back |
Like A Recoil |
[anything] Like A Recoil: Do the [anything] call,
then Step And Fold. |
Like A Shazam |
[anything] Like A Shazam: [anything], then everyone
u-turn back |
Like A Squeeze |
[anything] Like A Squeeze: those far apart end close
together; those close together end far apart |
Linear Action But |
Linear action, but replace the final centers cast 3/4
with the centers do the [anything] call. |
Linear Action But Cross It |
Linear action, but the very centers will slither
before the final cast 3/4. |
Linear Flow |
2/3 linear cycle; centers invert 1/2, ends finish the
linear cycle with the flow; new centers Trade |
Lines Walk In / Out |
centers 1/4 in / out; ends concentric Pass In / out |
Lock 'Em Up |
lock the Hinge; new centers Hinge The Lock; new
ends Counter Rotate and Roll |
Lock The Hinge |
lockit and Hinge |
Long Trip |
Short Trip; those facing Pass Thru; others cross fold |
M.C.P. |
men Press Ahead; women Press Back |
Make A Pass |
those facing directly Pass Thru; centers cast 3/4 as
outsides Trade and Roll |
Make A Pass But [anything] |
Make A Pass but replace the cast 3/4 with centers
take the [anything] call |
Mark Time |
leads/designated dancers Run, Press Ahead, Trade and
Roll; others tag and Wheel And Deal |
Matrix Concept |
working matrix means to ignore the other dancers and
NOT allow the square to "breathe" to its new
setup after the call |
Mesh |
trailers single veer right; leads adjust |
Mini Butterfly |
A butterfly consisting of only 6 dancers: in 3 lines
of 4, the 4 corners, and the 2 center dancers of the
center line. |
Mini O |
An O consisting of only 6 dancers: in 3 lines of 4,
the centers of the outside lines, and the ends of the
center line. |
Mini Pleasure |
#1 peel off and Press In; others Extend, Trade, very
centers spread; outside lead turn back |
Mix The Line |
right-hand couple lead to the right; left-hand couple
lead to the left behind them |
Mixed Up Square Thru |
All Square Thru 2 and 1/4 in; new ends pull by as new
centers Square Thru 3. |
Mixed Up Square Thru But [anything] |
All Square Thru 2 and 1/4 in; new ends pull by as new
centers do [anything]. |
More Or Less [anything] |
original leads go 1/4 more, original trailers go 1/4
less |
Move Out |
[any dancer], take your [setup], using [any call] and
move out [n]: [any dancer] do [any call] [n] times;
others Circulate in [setup] (usually a box) until
occupying the [any dancer's] original spot, then do [any
call] for a total of [n] Circulates. |
Mystic Concept |
centers work Mirror; ends work normal. |
Near Concept |
work in the specified formation nearer the caller. |
Nice And Easy |
ends Zing (ease off), centers Trade and Roll |
Nicely |
Hinge and cross |
Nip And Tuck |
beau Run and Wheel Thru; belle Zing |
Offset [Setup] Concept |
A distorted [setup] occupying 8 spots consisting of
two diagonally opposite split split setups. |
Opt For A [setup] |
After completing the call, form the designated setup,
even if it is uncertain or seems like
"fudging". |
Orbit Board [anything] |
Leads do your part Orbit Circulate. Trailers do
your part Checkerboard [anything]. |
Orbit Circulate |
Leaders in the right-hand half of the wave do a Trapezoid
Zoom; all others Trade Circulate. |
Out Roll To A Wave |
ends/points phantom Out Roll Circulate; centers
tiptoe toward the vacated spot and Hinge |
Outeractives |
The lead ends and those adjacent to them are called
the "outeractive" dancers. |
Outpost |
1/2 here comes the judge (right-hand end Preferred
for 1/2 Out Roll Circulate); Triple Trade; center 4
ah-so; outsides O-Circulate 2 |
Overlapping Diamonds |
Two phantom diamonds superimposed over each other at
a 90 degree angle. |
OX Formation |
An inherently asymmetric setup consisting of half an
"O" and half an "X". |
Pair The Line |
centers turn back; ends fold |
Partner Hinge |
1/2 Partner Trade |
Pass And Roll The Axle |
Pass And Roll but replace final Circulate with the
axle |
Pass The Top |
centers spin the top About and spread; ends 2/3
Chisel Thru and Press Ahead |
Pass To The Outside |
Pass Thru; centers Trade |
Peel And Trail The Deal |
Leads do their part of Peel The Deal as trailers
do their part of trail the deal. |
Peel And Trail The Wave |
Extend to full tag; then Peel And Trail. |
Peel The Deal |
In tandem, backtrack and Roll. |
Peel The Wave |
Extend to full tag; peel off. |
Phantom As Couples (Twosome) |
Think of a 16 matrix as occupied by 8 couples. Work
couples or Twosome with a phantom. |
Phantom O Or Butterfly Concept |
A 16 matrix consists of 8 spots belonging to an O,
and 8 other spots belonging to a Butterfly. |
Phantom Offset C/L/W Concept |
in a 16-matrix, work in the four spots in your corner
of the matrix, and the four spots in the opposite corner.
A 16-matrix consists of two such offset setups. Work in a
distorted column, line, or wave, whichever is specified. |
Phantom Offset Columns |
A 16 matrix consists of spots belonging to two
non-intersecting offset columns. Work in the phantom
offset column to which your spot belongs. |
Phantom Offset Line / Wave |
A 16 matrix consists of spots belonging to two
non-intersecting offset lines. Work in the phantom offset
column to which your spot belongs. |
Phantom Tandem (Twosome) |
work in tandem (Twosome) with the dancer phantom in
front of or behind you. The phantom's position relative
to you depends on the formation required for the given
call. |
Piecewise [any concept] |
re-evaluate your position after each part of the
call, acoording to the given concept |
Pin Wheel |
designated dancers cast 3/4; others Wheel And Deal
into the center |
Plus 1-2 Lateral Concept |
plus 1: slide 1/2 matrix position laterally in flow
direction; plus 2: slide 1 matrix position laterally in
flow direction |
Pop |
Explode The Wave |
Preferred Concept |
where more than one dancer could do the call, the
"preferred" dancer will be active |
Press For Time |
1&2 Run and Press Ahead; 3&4 Press Out |
Presto |
centers Scoot Back; ends tandem cross fold; all Press
Ahead |
Push Off |
centers zip code 1-1/2, cast 3/4; new centers fan the
top and Hinge |
Push Open The Gate |
centers in; cast 3/4; ends bend and Slide Thru,
centers Pass Thru |
Quadruple [setup] Working [direction] |
Those in the outside [setups] work in their [setup]
and the nearest center [setup]. The others work with
their [setup] and the adjacent [setup] located
[direction] from them. |
Quadruple [setup] Working Apart |
Those in the outside [setups] work in their [setup]
and the nearest center [setup]. The others work with
their [setup] and the adjacent [setup] farther from them,
or, if both adjacent [setups] are equally distant, with
the setup in which they are leaders. |
Quadruple [setup] Working Together |
Those in the outside [setups] work in their [setup]
and the nearest center [setup]. The others work with
their [setup] and the adjacent [setup] nearer to them,
or, if both adjacent [setups] are equally distant, with
the setup in which they are trailers. |
Quadruple Formation Concept |
examples: Quadruple Lines, Quadruple Diamonds,
Quadruple Boxes. An extension of the Triple Formation
Concept. Work within your own setup. |
Quick Change |
centers Trade and Roll; ends Circulate and 1/4 in |
Quick Wrap |
#1-2 split Counter Rotate; #3-4 Circulate, Reset
1/2 |
Randomize Between [concept 1] and [concept 2] |
An extension of the Random concept: Do odd
numbered parts of the given call using [concept 1]; do
even numbered parts using [concept 2] |
Reactivate To A Diamond |
Reactivate; centers Hinge |
Reciprocate |
centers spin the windmill; ends Divide and Touch 3/4. |
Recount |
Outeractives 2/3 recycle; others Anchor 1/4 plus
1 |
Relay The Diamond |
Spin Chain Thru, ends Circulate 2; Interrupt
before final cast 3/4 with centers swing, all Diamond
Circulate |
Relay The Yo Yo |
same as Yo Yo Relay The Top |
Relay Your Pleasure |
start relay the shadow, finish mini pleasure |
Remember The Alamo |
Outeractives ah so; others split Counter Rotate |
Replace Concept |
substitute any given sequence of calls for another. |
Replace The Column |
1/2 invert; ends Counter Rotate; centers 1/2 Zoom,
2/3 recycle. |
Replace The Column But [anything] |
Replace the column, but replace the final centers 2/3
recycle with the centers taking the [anything] call. |
Retreat The Line |
as couples 1/4 out (cast off 1/4). |
Reverse Change-O |
ends Circulate, centers Crossover Circulate |
Reverse Cross Swap The Windmill |
Belles 1/4 left, as beaus cross Extend; spin the
windmill, outsides going as you are. |
Reverse Cut / Flip The Setup |
In general, those close together Trade and spread
(Cut) or flip away from each other (Flip) as those far
apart Circulate in the designated formation. |
Reverse Cut The Galaxy |
Those in the box, Trade and spread; those in the
diamond, galaxy Circulate. |
Reverse Cut The Triangle |
wave base squeeze; apex triangle Circulate |
Reverse Explode (lines) |
ends step ahead and 1/4 out; centers 1/4 out and step
ahead |
Reverse Flip The Galaxy |
Those in the box, flip away from each other; those in
the diamond, galaxy Circulate. |
Reverse Flip The Hourglass |
those in the diamond flip out; those in the box
Hourglass Circulate |
Reverse Stack The Line |
1/4 in; original trailers cross to right-hand setup |
Reverse Swap The Windmill |
1/2 reverse swap around; spin the windmill, outsides
going as you are. |
Reverse The Diamond |
points turn back; centers Trade the wave |
Rewind Concept |
Pretend a phantom is standing on your spot, facing
the opposite direction, and having just completed the
call. Now push him (her) backwards through the path he
(she) took in doing the call. |
Ride The Tide |
Cross Trail Thru; Clover and Square Thru 2; Slide
Thru |
Rigger Concept |
Work in a distorted parallelogram with the very ends
facing the given direction or being on the designated
side (In Rigger - facing in; Out Rigger - facing out;
Left Rigger - on the left, or a beau; Right Rigger - on
the right, or a belle). |
Right And Left By |
Right And Left Thru and 1/4 more, then centers
slither |
Right And Left Roll |
Right And Left Thru and Roll |
Right On [m] And [n] |
Square Thru [m] to a wave, cast n/4 and Roll to face |
Right On [n] |
Square Thru [n] to a wave, cast 3/4 and Roll |
Right Orbit Circulate |
same as Orbit Circulate. |
Right Roll The |
Belles right roll to a mini-wave; beaus 1/2 box
Circulate. |
Rip Saw |
ends cross fold and Pass Thru; centers Partner Tag
and cloverleaf |
Rip The Line |
centers u-turn back; ends cross fold |
Ripple The Diamond |
Diamond Circulate 2; very centers Trade; Diamond
Circulate 2 |
Roll 'Em |
right-hand Zoom Roll Circulate |
Roll Out The Barrel |
right-hand couple (or lead couple) Link Up and
Circulate 2; others tag the line right and Link Up |
Roll Out To A Column |
ends [1] anchor right, [2] Roll, and [3] Press Ahead;
centers [1] 1/4 right, [2] Counter Rotate, and [3] Press
Ahead |
Roll The Wave |
Lines Divide; peel off in flow direction |
Round And Cross |
Round Off and 1/2 sashay |
Round Off |
Lines Divide; tandem u-turn back. |
Round The Horn |
Lines Divide; ends finish a Round Off, then Pass
Thru; centers Circulate, 1/4 in, and Pass Thru. |
Run Away |
centers Run and Roll; new centers face and Touch 1/2 |
Run By [n] |
Those designated will Run around the specified number
of dancers, who slide toward the vacated spot. |
Run The Top |
designated dancers Run; all fan the top |
Run The Wheel |
designated dancers Run and Wheel Thru; others Trade
and Roll |
Run Wild |
cross roll (to a wave or line) twice |
Sashay Thru |
do sa do 3/4 and slither |
Scamper |
Centers Hinge and box Circulate; ends Divide and
Touch 1/4. |
Scatter Follow To A Diamond |
Trailers Follow Your Neighbor and spread; leaders
all-8 Circulate 1-1/2. |
Scoot Apart |
trailers Extend, Trade and spread; leads box
Circulate 1-1/2 |
Set Back |
all Trade; ends Circulate, centers cross back |
Set Your Pace |
8-Circulate 1-1/2; center 6 Follow Thru; concentric
cycle and wheel |
Sets In Motion Plus 1 / Plus 2 |
Sets In Motion; then |
Settle Back |
Reset 1/2; centers cross back as outsides hocus pocus
(O-Circulate 2 spots) |
Shadow [setup] [anything] |
ends cast a shadow but don't spread; centers work in
[setup] and do [anything] |
Shadow The Column |
#1 & #3 do the ends part of cast a shadow; #2
& #4 do the centers part of cast a shadow |
Shadow To A Diamond |
ends cast a shadow; lead center split Circulate
1-1/2; center trailers Extend and Trade with each other |
Shift [n] [any call] |
Do parts n+1 through the end of the call, then do
parts 1 through n |
Shifty Concept |
put the first part of the call last; i.e.
skipping the first part, do the remainder of the call,
then do the first part of the call |
Ship Ahoy |
Outeractives recycle or Wheel And Deal; others
center Shove Off |
Short 6 |
Short 6 is a setup consisting of those dancers in the
two tandem-based triangles. |
Short And Sweet |
leads mini chase; trailers short cut |
Short Cut |
beaus phantom Touch 1/4; belles phantom Partner Tag |
Short Cycle |
centers turn back; couples Hinge |
Short Trip |
Outeractives squeeze; Inneractives Circulate |
Shuffle And Wheel |
right-hand couple wheel, left-hand couple Shuffle
(slide to the right) |
Shuffle The Deck |
as couples 1/2 half sashay (sic) |
Shuttle [anything] |
All Pass Thru; centers Slide Thru, as ends do the
[anything] call. |
Shuttle [direction] |
all Pass Thru; centers Slide Thru, ends take
[direction] |
Siamese Breakdown |
couples single wheel; tandems Single Turn To A
Line |
Side Liners |
Side liners = those facing the side walls. |
Single (Cross) Concentric |
on each side, centers will work together with each
other, ends will work together with each other, around a
flagpole center on each side. |
Single Counter Shake |
ends face right, Isolate, Drop In;
centers Single Shakedown, Extend, Extend |
Single File Concept |
Finish the call from where you are now. |
Single Hang A Right / Left |
In tandem, right (left) roll to a wave. |
Single Hinge And Trade |
Hinge; new ends Roll, new centers Trade and Roll |
Single Mark Time |
In each box, the leads/designated dancers Run,
Extend, Trade and Roll; others Partner Tag and single
Wheel And Deal |
Single Mix The Line |
1/4 out and single shuffle. |
Single Scoot And Trade |
Scoot Back; centers Hinge, outsides "Roll";
couples Hinge |
Single Shuffle |
belle step in front of the beau to end in tandem |
Single Triple Wheel |
Single Wheel To A Line, single wheel, Single
Wheel To A Line. |
Single Turn Away |
belles turn back (to the right) and box Circulate as
beaus Run |
Single Wheel To A Line |
Leaders single wheel to the right, trailers single
wheel to the left. |
Skew |
Work Solid with another dancer who is one spot
away from you on a diagonal. You must both be facing the
same direction. |
Skewsome Concept |
Work Twosome with someone one matrix position
away on a diagonal. |
Slim Down |
those in the center box of 4 slide left or right or
Press Ahead or back into the nearest unoccupied spot;
others slide left or right or Press Ahead or back into
the nearest spot in the center box of 4 |
Snag [anything] |
ends do all of [anything]; centers do only 1/2 |
Snag Circulate |
ends Circulate, centers 1/2 Circulate. |
Snake |
face your partner and step to a mini-wave of the
other handedness; or face your partner and single veer in
flowing direction to a mini-wave |
Snap |
Partner Tag |
Snap Crackle And Pop |
Partner tag; centers (Touch and) lockit, as ends
Hinge; all Explode The Wave. |
Snap The Diamond |
Points Partner Tag twice; centers Partner Tag and
right roll to a mini-wave |
Snap The Tag [f] |
Partner Tag, ends turn back, Extend [f] |
Sock It To A Wave |
Ends do your part sock it to me; centers do your
part Out Roll To A Wave. |
Soft [anything] |
centers Hinge and flip away; ends face and [anything] |
Soft Touch [f] |
centers Hinge and flip away; |
Spin A Wheel |
couples Hinge, Triple Trade, couples Hinge |
Spin Back |
swing, then Fan Back (centers cast 3/4 as ends
turn back) |
Spin Chain And Anything |
Spin Chain Thru, but the centers make the final cast
1/4, and the ends u-turn back. |
Spin Chain And Circulate In |
Spin Chain Thru, ends Circulate 2; all spread |
Spin Chain And Circulate The Gears |
spin chain the gears but each time the ends u-turn
back they then Circulate |
Spin Chain The Star |
Spin Chain Thru; new ends Trade, riding the star |
Spin Tag The Deucey [direction] |
Spin Chain Thru, ends Partner Tag, face the
[direction] given, and Circulate 1 |
Spin The Yo Yo |
same as Yo Yo Spin The Top |
Splash [direction] / [anything] |
Outeractives Explode The Wave; |
Split And Cross |
split Circulate, trailers cross |
Split Cast |
ends Hinge and cast off 1/2; centers cast off 1/2 |
Split Mixed Up Square Thru |
Designated dancers start a Split Square Thru 2. New
ends face and pull by. New centers face and Square Thru
3. |
Split Phantom Setup (from Parallelogram) |
Add phantom spots to establish on each side a
rectangular 2x4 setup in which to work. |
Split Ping Pong Circulate |
Centers Diamond Circulate and Roll; outsides Extend
to each other. |
Split The Difference |
split Circulate, cast 3/4, 1/2, 3/4 |
Square Out |
ends do your part 8 chain 2 and Square Thru 2;
centers do your part Square Thru 4 |
Square The Barge [n] |
Square Thru [n] and Trade by; if no number is given,
Square Thru 4 hands |
Square The Bases Plus 2 |
square the bases but outsides start a Split Square
Thru 4 |
Square Turn Thru [n] |
Square Thru [n] to a wave; Any Hand Turn Thru |
Stack The Wheel |
couples Hinge, all individually Roll |
Stagger 1/4 Tag |
Those in the center phantom lines are centers (the
wave). Those in the outside phantom lines are the
outsides. Work to footprints. |
Staggered Box |
same as split stagger or split big block |
Staggered Wave |
same as big block |
Standard Concept |
work in whatever spots are defined by the designated
dancers working in the designated setup; if you are not
designated, you may be working in a setup t-bone to the
others |
Star To A Wave |
1/2 reverse swap; Counter Rotate the diamond 1/2 and
flip the diamond |
Start A... |
Used to designate who will start a call which will
start funny, or in which not everyone will do the first
part. |
Step And [anything] |
centers step ahead; ends [any] working matrix. |
Step Lively |
detour, Slim Down, Circulate |
Straight Away |
wave end start a Release Recycle with nearest
outside dancer; very centers Run, other outsides Press
Ahead |
Straight Away But |
Straight Away but replace recycle with [anything] |
Straight [any call] |
trailing end Press In; others do [any call] normally |
Straight Fire |
trailing end Press In; others crossfire |
Stretched Diamond / Triangle |
A diamond or triangle in which the very centers work
with the far setup, and end near them. |
Strike Out |
centers Hinge, Step And Fold; ends detour |
Stroll And [anything] |
Stroll And Cycle but replace recycle with [anything] |
Stroll And Cycle |
release, very centers Trade, outsides recycle plus 2,
couples Extend |
Stroll Down The Lane |
left-hand ends Press Out, ends recycle and Press
Left; centers Hammerlane and Extend |
Substitute |
Stable Zoom |
Swap The Windmill |
1/2 swap around; spin the windmill, outsides go as
you are |
Swat The Flea |
Mirror box the gnat |
Swing About |
Swing Thru and Explode |
Swing An Anchor |
Swing; Triple Trade, as the wave ends Counter
Rotate; new centers 4 swing and Slip, as the ends of the
wave of 6 Counter Rotate and Pass In with those waiting
there. |
Swing Chain Concept |
substitute 1/4 casts for all 3/4 casts |
Swing Chain The Line |
8 swing; centers on each side cast 1/4 and spread;
very centers Trade as very ends slide in; those who meet
cast 1/4 |
Swing To A Column |
centers Trade, Roll, funny Pass Thru 2; outsides
Divide, Touch 1/4, phantom column Circulate |
Switcheroo |
switch to a diamond; points Circulate, centers cast
3/4 |
Swivel |
designated dancers fold; all single circle to a wave
(in flow direction) |
Tag And Spin [direction] |
3/4 tag; wave cast 3/4; outsides face [direction] |
Tag And Trade |
Tag the line 3/4; centers Trade the wave, as outsides
Trade. |
Tag Circulate |
trailers Circulate; leads tag the line right |
Tag The Star [f] |
1/2 reverse swap; Counter Rotate the diamond 1/2,
points Roll; Extend to [f] tag |
Tag The Star To A Diamond |
Tag The Star 1/2; split Circulate 1/2 |
Tageroo |
1/2 tag; Trade Your Neighbor (to handhold) |
Tagger's Dream / Nightmare |
Tag the line 3/4; outsides 1/4 right (dream) or left
(nightmare) and Circulate 1 spot; centers swing, Slip,
and Slide Thru. |
Tall 6 |
Tall 6 is a setup consisting of those dancers in the
two wave-based triangles. |
Tally Ho But [anything] |
tally ho but centers omit the final cast 3/4 and
substitute the [anything] call |
Tap [anyone] |
[1] Pass Thru, [2] designated dancers turn back, [3]
box Counter Rotate and [4] Roll |
Teacup Like A Daisy |
designated ladies (belles): |
Thrice Removed |
Work with those 4 matrix positions away. |
Tickle |
Hinge; split Counter Rotate |
Touch And Go |
column Circulate 1/2; ends finish an Along;
center 6 grand Hinge The Lock |
Touch And Go [f1] [f2] |
column Circulate 1/2; ends finish an Along;
center 6 cast [f1]; center 4 cast [f2] as others move up |
Touch And Go [f] By [anything] |
Touch And Go, but those who would cast the 2nd
fraction will do the [anything] call instead. |
Touch Of Class |
leads switch and Circulate; trailers Extend, recycle
plus 2 |
Touch Tone [anything] By [anything] |
Trailers Extend and take the first call; leads
Extend, Divide, and take the second call. |
Touch Tone [x] And [y] |
Extend; those in the wave cast [x]; outsides Divide
and (Any Hand) Touch [y]. |
Tow Truck |
Designated person truck, taking the adjacent person
along with you. |
Trace |
wave dancers take 1st call; outsides take 2nd call;
those in the center wave work in a z-box with the wave
end as a trailer; outsides work in the other z-box |
Track 0-1-2-3-4 |
tandem Partner Trade; Extend to x/4 tag |
Track And [anything] |
#1-2 track 2; #3-4 Circulate and [anything] |
Track And Trade |
#1-2 track 2; #3-4 Circulate and Trade |
Trade Your Neighbor [dir] |
trailers Follow Your Neighbor; leads Extend, face the
given direction, Circulate |
Trail And Peel |
leads trail off as trailers peel off (Extend and turn
back) |
Trail And Peel The Deal |
leads do your part of Trail The Deal as trailers
do your part of Peel The Deal. |
Trail (vs. Peel) Concept |
Almost anywhere a peel off can be used, a trail off
can be substituted, creating a new call. |
Trail Chain Thru |
start Peel Chain Thru with outsides trail off |
Trail The Deal |
In tandem, Trade and Roll. |
Trail The Top |
trail off and lockit |
Trans [anything] |
transfer the column but omit the final Extend and
substitute the [anything] call instead |
Trans Cross Chain Reaction |
Transaction but use Cross Chain Reaction |
Trans Cross Reactivate |
Transactivate but use Cross Reactivate |
Transaction |
transfer but replace final Extend with chain reaction |
Transactivate |
transfer the column but omit the final Extend and
substitute a Reactivate |
Triangle Working As A Box Concept |
Apex will do the trailer's part. |
Triangular Boxes |
look for a 9-matrix in which the very center spot and
3 of the corner spots are occupied. Do the call in a
distorted BOX. (from some formations, the same as blocks
with the very centers switched into the other block) |
Trim The Web |
wave swing; turn star 2/3; outsides face in |
Triple [setup] Working [direction] |
Those in the outside [setups] work triple [setup].
Those in the center [setup] work with the outside [setup]
located [direction] from them. |
Triple [setup] Working Apart |
Those in the outside [setups] work triple [setup].
Those in the center [setup] work with the far outside
[setup]; or, if both outside [setups] are equally
distant, with the [setup] behind them. |
Triple [setup] Working Together |
Those in the outside [setups] work triple [setup].
Those in the center [setup] work with the near outside
[setup]; or, if both outside [setups] are equally
distant, with the setup they are facing. |
Triple Cast |
center 6 cast 3/4, very ends turn back; finish
coordinate |
Triple Columns |
a 4x3 formation consisting of 3 files. Each dancer
works in only one of the files. |
Triple Formation Working Together |
work in a pair of [setups] which together comprise an
8-matrix. If you are in an outside [setup], work in the
8-matrix nearest you. |
Triple Turn |
turn to a line; Turn And Deal; turn to a line |
Triple Twin Column/Line/Wave |
A generalization of the split phantom column / line /
wave concept in which there are 3 pairs of files / lines
/ waves, resulting in a 24-matrix. |
Triple Wheel |
Wheel to a line, Wheel And Deal, wheel to a line. |
Triple Z Concept |
From normal Zs, the center Zs will work together, and
the outsides will work with phantoms located outside of
them, and forming Zs parallel to the center Z. |
Trixie |
Leads 1/4 in; trailers 1/4 out. |
Trixie Spin |
Trixie; all cast 3/4; centers Cross Run. |
Tunnel [direction] / [anything] |
centers Partner Tag, step ahead and Trade; others
vertical 1/2 tag and face [direction] or do [anything] |
Tunnel Thru [direction] |
centers Partner Tag, step ahead and Trade; others
vertical tag all the way thru and face [direction]. |
Turn And Left Thru |
Turn Thru and courtesy turn |
Turn And Q |
Turn Thru; 1/4 in; left Turn Thru |
Turn And Weave |
those who can Turn Thru; then all Touch and weave |
Turn Away |
belles peel off and Circulate; beaus trail off |
Turn By |
centers Pass Thru; ends right-hand turn back |
Turn On |
split Counter Rotate and Extend |
Turn Over |
(Touch if necessary;) cast 3/4 and slither |
Turntable |
centers 1/4 right, once-removed Circulate 2; ends
move in, single rotate 1/2 |
Twice Removed |
Work with those 3 matrix positions away. |
Twin Orbit Board |
Leads do your part of Twin Orbit Circulate;
trailers do your part of Checkerboard [anything]. |
Twin Orbit Circulate |
All leaders Trapezoid Zoom; trailers Trade
Circulate. |
Twisted |
Replace initial pull by with Any Hand Touch 1/4 and
pull by; replace initial Pass Thru with any shoulder
Extend, face, and same shoulder Pass Thru. |
Unwrap Concept (A to Z) |
[any dancer], take your [setup], using [any call] and
move out [n]: [any dancer] do [any call] [n] times;
others Circulate in [setup] (usually a box) until
occupying the [any dancer's] original spot, then do [any
call] for a total of [n] Circulates. |
Veer And Turn |
veer in flowing direction; ends turn back toward the
center of the line, centers Trade |
Veer And Turn [f1] [f2] |
veer in flowing direction; centers cast [f1]; ends
Roll [f2] toward the center of the line |
Vertical Turn And Deal |
vertical 1/2 tag and Roll (if possible) |
Walk Out To A Column |
leads once-removed single wheel, trailers Extend; 3 x
1 Step And Fold |
Walk The Clover |
Extend; outsides cloverleaf as centers Hinge then
Walk And Dodge |
Walk The Cross Clover |
Leads Extend and cross clover; trailers Extend,
Hinge, Walk And Dodge. |
Walk The Plank |
all 8 Circulate; centers Walk And Dodge; lead end Run |
Wheel Fan And Cross Thru |
Wheel Fan Thru and 1/2 Sashay |
Wheel To A Diamond |
wheel around and 1/4 more; centers Hinge |
Wheel To A Line |
Lead couple wheel right, trailing couple wheel left. |
Wheel To An Hourglass |
Wheel around and 1/4 more; new centers 1/2 box
Circulate. |
Wheel To An Interlocked Diamond |
Wheel around and 1/4 more; new centers Follow Thru |
Who's On First |
designated couple walk straight ahead into their
opposite couple's spot and turn back. All others will
slide one spot in a circle toward the two vacated spots,
then re-form a squared set. |
Wipe Out |
centers Scoot Back and spread; ends flip in and Trade |
With Finesse |
#1-4 cast 3/4 and spread; #2 peel and Counter Rotate
to become #2 in a tidal setup; #3 Extend, Hinge, spread
to become #3 in a tidal setup |
With Magnetism |
if partner is of same sex, 1/4 out; if partner is of
opposite sex 1/4 in |
X Circulate |
trailers in the center box of 4 Crossover Circulate
in that box; all others butterfly Circulate |
X Formation |
a distorted-column formation which looks like a
butterfly but has a different Circulate path (see
X-Circulate) |
Yo Yo [anything] |
replace initial cast 1/2 with cast 3/4 |
You All |
centers Hinge, ends turn back |
Z Line / Wave / Column |
Two Zs which together form distorted lines, waves, or
column. The call is done in a distorted setup ending on
the same spots on the floor. |
Zing [n] |
Designated dancer 1/4 out and Run by [n], who
Circulate ahead into the vacated spot and 1/4 in. |
Zip The Top |
centers shazam, ends Isolate |
Zoom [n] |
Designated dancer 1/4 out and kick by [n], who
Circulate ahead into the vacated spot. |
Zoom Roll Circulate |
lead end Zoom; all others Out Roll Circulate |
Zoom Roll To A Wave |
Ends do your part Zoom Roll Circulate; centers
do your part Out Roll To A Wave. |