CALLERLAB ADVANCED 1 DEFINITIONS
Facing Dancers: Facing dancers, unless otherwise specified, may be any combination of men and women.
Couples: Couples, unless otherwise specified, may be any combination of men and women.
Facing Couples Rule: Some calls that normally start from an ocean wave can also be done from facing couples. In that case, the dancers first step into a momentary right-hand ocean wave and complete the call - unless the caller specifically directs a left-hand call (e.g., Left Swing Thru), in which case the dancers step into a momentary left-hand ocean wave and complete the call. This rule may also apply when calls that require parallel waves are called with the dancers in an eight chain thru formation.
The Facing Couples rule applies only to the Advanced calls Swing and Mix, Fractional Tops and Spin the Windmill.
Ocean Wave Rule: Some calls that normally start from Facing Couples can be done from a Wave. In that case, the dancers have already stepped forward toward each other and are ready to complete the remaining action of the call. This rule also applies when calls that start from a single Eight Chain Thru formation (for example, Pass and Roll) are called from a Right-Hand Box Circulate formation.
The Ocean Wave Rule applies only to these Advanced calls; the required handedness of the wave is shown for each call: Cross Trail Thru [R], Brace Thru [R], Pass and Roll [R], Pass and Roll Your Neighbor [R], Pass In [R], Pass Out [R], Pass the Sea [R], Split Square Thru [R], Split Square Chain Thru [R], Square Chain Thru [R], Left Square Chain Thru [L].
Right-Shoulder Rule: Whenever two dancers are moving toward each other and would otherwise collide, they pass right shoulders instead. If two dancers facing opposite directions must occupy the same spot on the floor at the same time, they step to form a right-hand mini-wave instead. You may not have two dancers who are facing the same direction, or at right angles, try to occupy the same spot.
Split versus Box: There are two versions of many calls: Split Circulate and Box Circulate; Split Transfer and Box Transfer; Split Counter Rotate and Box Counter Rotate. The Split version of a call is used when an 8-dancer formation is to be split into groups of 4 to do the call. Box is used when:
It is not good practice to simply call "Box Circulate" from columns or parallel waves. Instead, use it to distinguish between Centers Box Circulate (they stay in the center) and Centers Split Circulate (they stay in their own half of the square). Either way, you must tell the centers to do the call.
#1, #2, #3, #4: The dancers in a column are sometimes identified by number. The very lead dancer is called #1; the one behind him is #2, and so on. For example, here's how the dancers below would be named:
Centers and Outsides: Those dancers who are close to the center
of the formation are centers; the others are outsides. In lines and columns,
end and outside are the same; in the other formations below, the centers
are marked with "C" and the outsides with "O".
Very Centers: The two dancers closest to the flagpole center
of the set are called the very centers or the very center two. This term
is only used when exactly two people are closest to the center. They are
marked with V's in the pictures below:
Starting Formations
Each call's definition includes a list of possible starting formations
for that call. Since there's no way to list every formation a call can
start from, we don't mean to restrict you to those formations. However,
this isn't a license to shoehorn a definition into an oddball formation.
Following the guidelines below will lead you to other legitimate starting
formations; anything else should be avoided.
Face In: Means "Turn ¼ in place, turning toward the center
of the set."
Face Out: Means "Turn ¼ in place, turning away from the
center of the set." Line: Unless otherwise specified, the term line means any kind
of 4-dancer line -- one-faced, two-faced, three-and-one, inverted, etc. Touch: This is the same as saying step to an ocean wave: The
dancers step forward to join right hands, making a right-hand mini-wave.
Touch ½, ¾: Fractions other than ¼ are allowed
with Touch. For example, the call "Touch ½" is the same as "Touch
and Trade." In the same way, "Touch ¾" is "Touch and Cast Off ¾:"
Cast Off ¼, ½: Fractions other than ¾ are
allowed with Cast Off. The rule is the same as for Cast Off ¾, but
the dancers move ¼ or ½ instead of going the full ¾.
Left: The modifier "Left"
applies to calls and interchanges right with left and, if also applicable, belle
with beau (and also clockwise and counterclockwise). Left should only be used to
modify calls where a right hand turn or shoulder pass is clearly part of the
definition. The Left modifier is usually used with calls that start with one of
the following: To apply the Facing Couples Rule to a "Left" call, dancers
first Step To A Left-Hand Wave (e.g., Left Swing Thru, Left Relay the Deucey,
Left 3/4 Top). If a different modifier can perform the same function as
the Left modifier (e.g., Wrong Way Promenade, Reverse Flutterwheel), then Left
should not be used. Also see "Reverse", below. The Left modifier does not affect other directions that
are explicitly given. E.g., in Left Spin the Windmill Right, the outsides go
right. (The Left only applies to the centers; this use of Left is only necessary
for Facing Couples.) At Advanced, the left versions of the calls are part of
the program even when they are not explicitly listed. Reverse: The modifier "Reverse" applies to certain
calls and interchanges Beau and Belle and the directions of clockwise and
counterclockwise (and also right and left). At Advanced, dancers are expected to
apply Reverse to the calls listed below, and other applications of Reverse
should be workshopped or avoided. The ends of parallel lines or waves may act like the points of an hourglass.
Similarly, the points of an hourglass may act as though they were the ends
of parallel lines:
The points of a diamond may act like the ends of a line, or vice versa.
The centers of a diamond may act like the centers of a line, or vice versa:
The very center two in any formation may act like the centers of an
hourglass, and vice versa. Any outsides who are on a center line may act
as the other centers of an hourglass, and vice versa:
A wave between vertical mini-waves may be treated as a thar:
Doing your part: At Advanced, the caller can
have dancers do their part of a call—even when the complete starting formation
isn't there. The caller doesn't have to say "do your part"—it can be implied.
Glossary of Descriptive Terms Used in the Definitions
a) Right Pull By (e.g. Left Square Chain Thru, Left Split
Square Thru)
b) Pass Thru or passing action (e.g. Left Dosado, Left Pass and Roll, Left Track
II, Left Wheel and Deal from a One-Faced Line)
c) Tag The Line (e.g. Left 3/4 Tag, Left Turn and Deal)
d) Right Arm Turn (e.g. Left Swing Thru, Left Turn Thru)
e) Turn [a fraction] by the Right (e.g. Left 1/4 Thru, Left Remake)
f) Touch (e.g. Left Touch 1/4, Left Spin the Windmill)
g) Turn to the right (e.g. Left Wheel Thru, Left Roll to a Wave, Left Chase)
a) Rollaway
b) Half Sashay
c) Wheel Around
d) Courtesy Turn
e) Flutterwheel
f) Dixie Style to an Ocean Wave
g) Circle to a Line
h) Single Circle to a Wave
i) Swap Around
j) Recycle (from Facing Couples)
When the Formation Isn't There
Sometimes the definitions call for a dancer to do "his part of" some call--even
when the formation he's working in exists only in the mind's eye. For example,
in the call Switch to a Diamond, the ends of the wave Diamond Circulate
even though there's no diamond. Similarly, in Flip the Hourglass, the points
Run as though they were in parallel lines. The cases we used are shown
below; in each diagram, the corresponding positions in the corresponding
formations are labeled alike. Unlabeled dancers have no corresponding places.
How Calls Are Extended at Advanced
Some calls at
Mainstream and Plus have restrictions in their starting formations that do not
apply at Advanced. The definitions of these calls can be found at Mainstream (Hinge,
Recycle) or Plus (Coordinate, Explode and (Anything), Linear Cycle).
Hinge: At Mainstream and
Plus, this call is proper only from a Mini-Wave. At Advanced, this call is
proper as well from a Couple or a Mini-Wave. Also see the A-1 call Partner Hinge,
below.
Recycle: At Mainstream and
Plus, this call is proper only from a Wave. At Advanced, this call is also
proper from Facing Couples. See see the A-2 call Recycle, below.
Coordinate: At Plus, this
call is proper only from Columns. At Advanced, this call is proper from any
formation that meets the definition.
Explode and (Anything): At
Plus, this call is proper only from a Wave. At Advanced, this call is also
proper from a general line with both Centers facing the same direction. See
Explode and (Anything), below.
Linear Cycle: At Plus, this call is proper only
from a Wave. At Advanced, this call is proper from a general line.
A-1 Definitions
Any Hand (anything)
Any Hand is typically used with an (anything) call that starts with the right hand and is defined
to consist of, or begin with, a series of one or more Turn actions (examples: Swing Thru, Quarter
Thru, Remake). The parts of the (anything) call are all done in the same order, and for each Turn
the same fraction is used, but the hand used may be different and the dance action may be
modified.
Starting formation: Inverted Line(s), Inverted Box(es), Diamond(s). Every partner pair must be in a Right-Hand or Left-Hand Mini-Wave.
Dance Action: The first Turn in the series is performed by each pair of partners, who become active and Turn the appropriate amount by whichever hand (Right or Left) connects them. For every Turn in the series after the first, if a dancer was active on the previous Turn and can now use the other hand to hold the hand of a different dancer, then both those dancers become connected and active for the current Turn (and it doesn’t matter whether that other dancer was active on the previous Turn). If two dancers who connect in this way are in a Mini-Wave, they Turn by the appropriate amount; but if they are in a Couple, the turn is modified as follows:
All other dancers become inactive for the current Turn.
After the last Turn in the series, all dancers become active for the remaining parts of the call (if any).
Comments
: The call Any Hand (anything) is proper only if there are at least two dancers active for each Turn in the series.If the (anything) call is a 4-dancer call, then Any Hand (anything) is a 4-dancer call (example: Any Hand Quarter Thru). If the (anything) call is an 8-dancer call, then Any Hand (anything) is an 8-dancer call (example: Any Hand Grand Quarter Thru).
Example #5: from Left-Hand Point-to-Point Diamonds, the call Any Hand Three-Quarter Thru has the centers of each diamond Turn 3/4 by the Left — the very centers do not Turn 3/4 by the Right because this is a 4-dancer call — then all Partner Trade to end in a Right-Hand Tidal Two-Faced Line.
If any dancers use Cast Off to replace a Turn because they are in a Couple, all the usual rules for Cast Off apply, including how it is danced from a Tidal Line or Line of 6.
The Facing Couples Rule does not apply with to Any Hand (anything), regardless of whether that rule applies to the (anything) call itself.
If the Ocean Wave Rule applies to (anything), then Any Hand
(anything) is proper if and only if:
(a) the definition of the (anything) call begins with Step to a Wave, then a
Turn by the right, and
(b) all dancers are already in Mini-Waves.
Any Hand is sometimes used with an (anything) call that can start with either hand, to alert dancers that some will start with the right hand and some will start with the left hand. In such cases the use of Any Hand does not actually alter the dance action. For example, from an Inverted Line, Any Hand Hinge has exactly the same dance action as Hinge. (Compare this to the occasional use of Left Hinge from a Left-Hand Wave: it has the same dance action as Hinge, but reminds all dancers to use the left hand.)
From any appropriate formation: All do the "Anything" call. The trailers then diagonally Pull By with each other, using the outside hand. For example, Touch ¼ and Cross:
The "Anything" call must end in a 2x2 formation with two leaders,
and two trailers who are facing each other on a diagonal (e.g., box circulate). (Named Dancers) Cross Timing: 2 Any formation in which the designated dancers are facing on a
diagonal: The named dancers then diagonally Pull By with each other, using their
outside hands. Ending formation: various. For example, Wheel And Deal, Beaus
Cross:
As Couples Concept Timing: --
From any formation composed only of couples, for example double pass
thru, facing lines, or parallel two-faced lines: This is used to modify
a call, e.g., As Couples Walk and Dodge from parallel two-faced lines.
Each couple acts as though it were a single dancer, and does the part of
the call appropriate to its position in the starting formation.
For example, the diagrams below show As Couples Walk and Dodge. Each
couple (left diagram) works as a unit, and the dancers act as though they
were in a box circulate formation (center diagram). The couples facing
in, take the part of single dancers facing in, and the couples facing out,
take the part of single dancers facing out. The result is as shown:
For Teaching: No one should let go of his partner during an As Couples
call.
Belles and Beaus (ta name
dancers)
Dancers whose partners are on their left are Belles, and
dancers whose partners are on their right are Beaus. In particular, for a
Couple, the dancer on the right is the "Belle", and the dancer on the left is
the "Beau".
From facing couples, each composed of a man and a woman: All Right Pull By. Those dancers (if any) in a normal couple Courtesy Turn to end facing the other couple. Those in a half sashayed couple U-Turn Back, turning toward each other. Ends in normal facing couples.
Cast a Shadow Timing: 10
From the following formations only: From a 2x4 formation with the ends forming a tandem: ends ½ Zoom, Arm Turn ¾, and Spread, to
become the ends of ta 2x4. Meanwhile the centers facing out Cloverleaf and centers facing in Extend,
Arm Turn 1/4,
and Extend. The centers finish as centers of a 2x4 by stepping in betweem ends
who spread apart. In the case in which all the centers are facing in, they Pass
In and Pass Thru; if all centers are facing out, they Cloverleaf.
From Promenade or Wrong Way Promenade: The caller must designate two couples, e.g., Heads Cast
a Shadow. Everyone acts as though the formation were two-faced lines, with
the designated couples as the leads. Thus, the outsides do a ½ Zoom (with the designated outside acting as the lead), Arm Turn ¾,
and Spread, while the designated centers Cloverleaf, and the other centers
Hinge and Extend. Ends in parallel waves.
Note: Cast A Shadow is not proper from Columns because the
ends are not in tandem with each other.
Chain Reaction Timing: 12
From any quarter tag or quarter line formation in which each very center
can Pass Thru with an outside dancer. [At Advanced, this call is restricted
to starting from right- or left-hand quarter tag formations only.]:
The very centers Pass Thru with the dancers they are facing, while the
ends of the center line/wave Promenade ¼ around the outside of the
set. The original very centers and the dancers they are next to, Hinge.
The centers Star (or Diamond Circulate) one spot, while the outsides Trade.
Those who meet now Cast Off ¾, while the others move up (very centers
along an outward diagonal, and very ends along a quarter circle) to become the ends of parallel waves.
Example:
Or:
Clover and (Anything) Timing: Greater of 4 or the call
From any formation in which 2 couples are facing out and can do a Cloverleaf (e.g.,
trade by formation): Those facing out Cloverleaf, while the others do the
Anything call (after moving to the center, if necessary).
Cross Clover and (Anything) Timing: Greater of 10 or the call
From any formation in which 2 couples are facing out and can do a Cloverleaf (e.g.,
trade by formation): Those facing out Half Sashay blending into a Cloverleaf,
while the others do the Anything call.
Cross Over Circulate Timing: 6
From general lines only: Each dancer moves forward one spot along the
circulate path shown below: A lead end Circulates to the far center spot
in the same line; a lead center Circulates to the far end spot in the same
line; a trailing end Circulates to the near center spot in the other line,
and a trailing center Circulates to the near end spot in the other line.
If two dancers are about to collide and they are facing the same direction,
the belle goes in front of the beau; if they are facing each other, they
pass right shoulders.
Examples:
For Teaching: You can describe this as: Leads Cross Run as trailers
(do their part of) Couples Circulate and Half Sashay as they go. However,
it is far more effective to re-introduce the idea of circulate paths (already
used at Basic), and use it to describe the call.
Cross Trail Thru Timing: 6, SS 6.
From facing couples: As one smooth motion, Pass Thru and Half Sashay.
Ends in couples back-to-back.
Note: When one hears "Cross Trail Thru To Your Corner; Allemande Left",
the Cross Trail Thru is danced, as one smooth motion, Pass Thru and left-shoulder
Partner Tag.
Cycle and Wheel Timing: 4
From a 3-and-1 line: The dancers in the mini-wave do a Recycle while
the couple does a Wheel And Deal. If the ends of the line are facing opposite
directions, this will end in couples facing. If the ends are both facing
the same direction, the right end must pass in front, to end in tandem
couples.
Double Star Thru Timing: 6
From any appropriate formation (e.g. Normal Facing
Couples): Those who can Star Thru. Those who can do the mirror image of a Star
Thru (an arch is made with the man's left hand and the woman's right hand; the
man goes around the arch while the lady goes under). In each part of the call,
some dancers must be active. Normal facing couples will end as sashayed couples
back-to-back. For Teaching: The lady always goes under the arch.
Triple Star Thru Timing: 10
From any appropriate formation (e.g., Double Pass Thru
with normal couples in the center and outsides sashayed): Those who can Star
Thru. Those who can do the mirror image of a Star Thru (as in Double Star Thru).
Those who can Star Thru. In each part of the call, some dancers must be active.
Ends Bend Timing:
2
From any formation with the ends in a line: The ends do their part of
a Bend the Line. Note that dancers can Roll after this call.
For Teaching: This can be described as half of a Run.
Explode and (Anything) Timing: 2 + call
From a wave: All Step Thru (giving couples back-to-back), Quarter In,
and do the "anything" call.
From a general line with both centers facing the same direction: The
centers step ahead as the ends slide together. All Quarter In to make facing
couples and do the anything call.
Note: The call Explode is not meant to be used alone; only as the preface
in this call. It is not used as short-hand for Explode the Line or Explode
the Wave. After Explode And, every dancer is able to Roll.
Explode the Line Timing: 6
From a general line with the centers facing the same way: The centers
step forward as the ends slide together. Then all Quarter In and Right
Pull By. Ends in couples back-to-back.
Fractional Tops Timing: 4-6-8
From a Thar or Wrong-Way Thar: All Arm Turn ½, then the centers
turn their star, as the outsides move forward around their circle, and
for--
Quarter Top: end upon meeting the first dancer.
Half a Top: end upon meeting the second dancer.
Three Quarter Top: end upon meeting the third dancer.
Ends in a thar or wrong-way thar.
Grand Follow your Neighbor.
Timing: 6
From Columns: The #1 dancer in each column does the leaders’ part of Follow Your Neighbor
(tight 3/4 circle towards partner). The #2, #3, and #4 dancers do the trailers’ part of Follow Your
Neighbor (Extend and Arm Turn 3/4). Ends in a Tidal Wave.
You can also do Grand Follow Your Neighbor and Spread:
Horseshoe Turn Timing: 6
From anywhere the outsides can Cloverleaf and the centers can Partner
Tag (e.g., completed double pass thru): Clover and the centers Partner
Tag.
Lock It Timing: 4
From a general line or diamond, with the centers in a mini-wave only:
Centers Arm Turn ¼, while the ends move up around a quarter circle,
as in Fan the Top.
Mix Timing: 6
From a general line: Centers Cross Run, then the new centers Trade.
If both centers are facing the same way at the start of the call, they
Half Sashay, blending into a Run around the original far end.
Pair Off Timing: 2, SS 4
From facing dancers, neither of whom is facing the flagpole center
of the set only. Dancers face out, to end as a couple.
From a static square: the designated dancers will first step forward into the center.
Partner Hinge Timing: 2
From a couples only, Hinge, finiching in a right-hand mini-wave at right
angles to the original couple, with the new handhold centered on the original handhold.
Partner Tag Timing: 3
From a couple or mini-wave, dancers turn to face each other and pass thru.
Pass In Timing: 4
From facing dancers (e.g., facing lines, or eight chain thru): All Pass
Thru and Face In.
Note that the dancers shown below cannot Face In after the Pass Thru,
and so cannot Pass In.
Pass Out Timing: 4
From facing dancers (e.g., facing lines, or eight chain thru): All Pass
Thru and Face Out.
Note that the people in the bottom diagram shown under Pass In (those
who could not do the Pass In) also cannot Pass Out.
Pass the Sea Timing: 6
From facing couples: All Pass Thru, Quarter In, and Left Touch.
Quarter In Timing: 2
From anywhere partner is defined, or the call Face In can be done: Turn
¼ in place to face your partner. If you have no partner (as in a
diamond), then Face In toward the center of your half of the set.
Quarter Out Timing: 2
From anywhere partner is defined or the call Face Out can be done: Turn
¼ in place, turning away from your partner. If you have no partner
(as in single file promenade), then Face Out from the center of your half
of the set.
Quarter Thru Timing: 6
From any appropriate 4-dancer formation (e.g., right-hand box circulate,
left-hand facing diamonds): Those who can Turn ¼ by the Right,
then those who can Turn 1/2 by the Left.
There must be dancers who can do both part the call. The
call is not proper rom an Inverted Box.
If there are two side-by-side formations each of which can do the call,
dancers don't move from one to the other. From right-hand columns, for example,
each of the two box circulate formations does the call independently.
Three-Quarter Thru Timing: 8
From any appropriate 4-dancer formation (e.g., right-hand box circulate,
left-hand facing diamond):
Those who can, Turn 3/4 by the Right, then those who can, Turn 1/2
by the Left.
See the notes under Quarter Thru.
There must be dancers who can do both parts of the call.
The call is not proper from Magic Columns. Grand Three-Quarter Thru Timing: 8
From right-hand columns (of 6 or 8): Those who can Turn
3/4 by the Right, and those who can Turn 1/2 by the Left.
There must be dancers who can do both parts of the call.
The call is not proper from Magic Columns. Right
(Left) Roll to a Wave Timing: 4 & 2
From a tandem, dancers back-to-back, or facing dancers: The leads right
(left)-face U-Turn
Back, and all (left) Touch.
Scoot and Dodge Timing: 8
From box circulate only: The trailers Scoot Back, while the leaders
Dodge (as in Walk and Dodge).
Six-Two Acey Deucey Timing: 4
From anywhere with a very center two, and an outside 6: The very centers
Trade, while the outside six Circulate in their formation.
For common formations, the circulate paths for the outside six are shown
below:
Split Square Chain Thru Timing: 12
From a static square, or T-bone. (From a static square, those designated
step forward, to form two side-by-side T-bones.): Those facing Right Pull
By, Quarter In (to face those who didn't pull by), all Left Swing Thru,
and Left Turn Thru. Finishes in couples back-to-back.
Split Square Thru Timing: 6-8-10, SS 8-10-12
From a static square, or T-bone. (From a static square, those designated
step forward, to form two side-by-side T-bones.): Those facing Right Pull
By, Quarter In (to face those who didn't pull by), and all Left Square
Thru ¾.
Can also be done fractionally, or for a given number of hands. In these
cases, the fraction applies to those who start the call, e.g., for a Split
Square Thru ¾, the dancers who start facing do a total of 3 Pull
Bys, and the other two dancers do 2 Pull Bys.
Square Chain Thru Timing: 14
From facing couples: All Right Pull By, Quarter In, Left Swing Thru,
and Left Turn Thru, to end in couples back to back.
Left Square Chain Thru Timing: 14
From facing couples: All Left Pull By, Quarter In, Swing Thru, and Turn
Thru, to end in couples back to back.
Step and Slide Timing: 4
From a general line: Centers step forward, while the ends slide sideways
until they are adjacent.
Swap Around Timing: 4
From facing couples: The belle in each couple walks straight forward
without turning, to take the spot of the dancer s/he was facing. At the
same time, the beau in each couple Runs (passing behind his starting partner)
into the spot being vacated. Ends as couples back to back.
Reverse Swap Around Timing: 4
From facing couples, the beaus walk (as in Walk and Dodge) while the
belles run to the left.