Zero-Box C3AZero-Line

PinZero-Box Get-out PinFigures
PinZero-Line Get-out  

Rule

This document was last modified:
by
Thomas Bernhed.

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Rule

Zero-Box Get-out Zero-Box

Wave The Boys Motivate
Allemande Left
Swing-O-Late
Leads Start Wheel The Ocean
1/4 Cast & Relay
Right & Left Grand
Swing-O-Late
Split Phantom Boxes Criss Cross The Shadow
Right & Left Grand
Single Rotary Spin
Rotary Circulate
Change The Wave
Criss Cross The Deucey
Right & Left Grand

TOP

Rule

Zero Line Get-out Zero-Line

Travel Thru
Busy Crossfire
Tag The Top
Reverse Explode
Right & Left Grand

Pass The Sea
Alter The Wave
Reverse Explode
Cross Chuck-A-Luck
Right & Left Grand

Pass Thru
Scramble
Chuck-A-Luck
Right & Left Grand

Reverse The Top
Change Lanes
Cross Concentric Trail To A Diamond
Right & Left Grand

TOP

Rule

Figures Square

Sides Swap The Top
Nuclear Reaction
Trade The Deucey
Counter Rotate
Fan The Top
Center 4 Swing Thru
Boys Run
Very Center Girls Trade
Sides Are Stable - Divide The Sea Concetric Shake & Rattle

Home

Sides Wheel thru
Swing Thru
Switch The Wave
Ferris Wheel
Centers Swap around
Pass Thru
Centers Left Square Thru 3
Heads Boys Finally Stable & Head Girls Finally Twize -
Cross Loop & Tag & Scatter Chain Thru Cross Nuclear Reaction & Roll

Home

Heads Pass Out & Spread
Scamble
Vertical Tag & Scatter Chain Thru

Right & Left Grand

Heads Wheel Thru
Pass In
Reverse Cross & Turn
If You Want To U-Turn Back
Shake & Rattle

If You Want To U-Turn Back
Revolve To A Wave

Right & Left Grand

TOP

Rule